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Author SHA1 Message Date
just-some-entity d6102774bc remove puller regulation 2026-02-28 16:57:19 +01:00
just-some-entity b0b4e2732b update electron event names 2026-02-28 16:44:28 +01:00
jsentity b54fb95cd4 fix main.rs GenericEvent import 2026-02-28 15:29:29 +01:00
jsentity 5bace31ab0 remove progress.txt 2026-02-28 15:18:58 +01:00
jsentity 274cff4494 finish rough refactor 2026-02-28 15:18:27 +01:00
jsentity 24c9a8f9ac refactor update 2026-02-28 12:48:47 +01:00
jsentity d5aeb6f751 create task 2026-02-27 20:38:45 +01:00
jsentity 8c09287a0e refactor update 2026-02-27 19:51:02 +01:00
jsentity 520148b149 refactor winder2 to make interacting with it easier 2026-02-27 04:22:10 +01:00
just-some-entity 2f270e17b4 oh hey look, more changes 2026-02-25 20:56:44 +01:00
just-some-entity 3b3f04d307 update or smth 2026-02-25 20:24:59 +01:00
just-some-entity 2ffb3e5dfa mid progress update 2026-02-25 19:44:40 +01:00
just-some-entity c5b855e9aa fix formatting 2026-02-24 21:58:07 +01:00
just-some-entity 8bb77d2a34 remove log statements to prevent lag 2026-02-24 21:29:47 +01:00
just-some-entity 4a4e57663a re-add machine filter for winder ui 2026-02-24 21:15:43 +01:00
just-some-entity 1355aea687 remove process exit 2026-02-24 21:07:37 +01:00
just-some-entity 9ea05f94e2 implement twoway request so laser can get hold of winder and send requests to it 2026-02-24 20:58:30 +01:00
just-some-entity a119a89835 oh hey look, more exists hooray 2026-02-24 20:39:28 +01:00
just-some-entity 1dd9c5f263 stop filtering machines for selection 2026-02-24 20:24:48 +01:00
just-some-entity e99a94c6e8 terminate program if message received. Idk how else to test this soo... 2026-02-24 19:36:48 +01:00
just-some-entity 7d6b4e1446 update logging 2026-02-24 17:30:15 +01:00
just-some-entity 22b6b464f5 add logs for testing 2026-02-24 17:12:35 +01:00
just-some-entity 257c5c453e fix build issues (hopefully) 2026-02-24 17:02:23 +01:00
just-some-entity 8303c091f7 fix formatting 2026-02-24 16:35:07 +01:00
just-some-entity 6030b5a795 cleanup and add simple inline docs 2026-02-24 16:31:48 +01:00
just-some-entity 60b016229f compute live values only once 2026-02-24 16:27:56 +01:00
just-some-entity 15e6db0c1b remove todo()! to avoid potential panic 2026-02-24 16:06:58 +01:00
just-some-entity d900195566 Implement the Connection between the Laser and the Winder. 2026-02-24 15:59:12 +01:00
55 changed files with 2826 additions and 3342 deletions

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@@ -261,25 +261,6 @@ export function Winder2ControlPage() {
timeseries={pullerSpeed}
renderValue={(value) => roundToDecimals(value, 1)}
/>
<Label label="Regulation">
<SelectionGroup
value={state?.puller_state?.regulation}
options={{
Speed: {
children: "Speed",
icon: "lu:Gauge",
},
Diameter: {
children: "Diameter",
icon: "lu:Sun",
disabled: true,
},
}}
onChange={setPullerRegulationMode}
disabled={isDisabled}
loading={isLoading}
/>
</Label>
<Label label="Target Speed">
<EditValue
value={state?.puller_state?.target_speed}
@@ -608,7 +608,7 @@ export function useWinder2() {
m.machine_identification_unique.machine_identification.vendor ===
VENDOR_QITECH &&
m.machine_identification_unique.machine_identification.machine ===
0x0008,
0x0006, // id of laser machine
),
[machines, machineIdentification],
);
@@ -34,8 +34,8 @@ export const liveValuesEventDataSchema = z.object({
/**
* Puller regulation type enum
*/
export const pullerRegulationSchema = z.enum(["Speed", "Diameter"]);
export type PullerRegulation = z.infer<typeof pullerRegulationSchema>;
// export const pullerRegulationSchema = z.enum(["Speed", "Diameter"]);
// export type PullerRegulation = z.infer<typeof pullerRegulationSchema>;
/**
* Gear ratio enum for winding speed
@@ -120,7 +120,7 @@ export const traverseStateSchema = z.object({
* Puller state schema
*/
export const pullerStateSchema = z.object({
regulation: pullerRegulationSchema,
// regulation: pullerRegulationSchema,
target_speed: z.number(),
target_diameter: z.number(),
forward: z.boolean(),
@@ -273,7 +273,7 @@ export function winder2MessageHandler(
};
try {
if (eventName === "StateEvent") {
if (eventName === "State") {
console.log(event);
// Parse and validate the state event
const stateEvent = stateEventSchema.parse(event);
@@ -294,7 +294,7 @@ export function winder2MessageHandler(
? stateEvent
: state.defaultState,
}));
} else if (eventName === "LiveValuesEvent") {
} else if (eventName === "LiveValues") {
// Parse and validate the live values event
const liveValuesEvent = liveValuesEventSchema.parse(event);
@@ -27,6 +27,7 @@ impl MachineAct for AnalogInputTestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
+1
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@@ -61,6 +61,7 @@ impl MachineAct for AquaPathV1 {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -49,6 +49,7 @@ impl MachineAct for BufferV1 {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
@@ -41,6 +41,7 @@ impl MachineAct for DigitalInputTestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -77,6 +77,7 @@ impl MachineAct for ExtruderV2 {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -51,6 +51,7 @@ impl MachineAct for ExtruderV2 {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -80,6 +80,7 @@ impl MachineAct for ExtruderV3 {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -48,6 +48,7 @@ impl MachineAct for ExtruderV2 {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+139
View File
@@ -0,0 +1,139 @@
use units::angle::revolution;
use units::f64::*;
use super::{Clamp, ClampedValue};
pub fn clamp_revolution_uom(value: Angle, min: Angle, max: Angle) -> ClampedValue<Angle>
{
let value = value.get::<revolution>();
let min = min.get::<revolution>();
let max = max.get::<revolution>();
// clamp
let clamped_value = clamp_revolution(value, min, max);
// convert back to uom
ClampedValue {
value: Angle::new::<revolution>(clamped_value.value),
clamp: clamped_value.clamp
}
}
pub fn clamp_revolution(value: f64, min: f64, max: f64) -> ClampedValue<f64>
{
// normalize value from 0..1
let value = wrap_revolution(value);
let min = wrap_revolution(min);
let max = wrap_revolution(max);
// check if in acceptable range
if revolution_in_range(value, min, max) {
return ClampedValue::new(value, Clamp::None);
}
// calculates the distance between min and max
let (clamp_to_min_min, clamp_to_min_max, clamp_to_max_min, clamp_to_max_max) =
clamping_ranges(min, max);
// check if in min clamping range
if revolution_in_range(value, clamp_to_min_min, clamp_to_min_max) {
return ClampedValue::new(min, Clamp::Min);
}
// check if in max clamping range
if revolution_in_range(value, clamp_to_max_min, clamp_to_max_max) {
return ClampedValue::new(max, Clamp::Max);
}
// at this point our input value should be either retured (cause in spec) or clamped to min or max
// so this point should never be reached
// in case it does we just clamp to min
ClampedValue::new(min, Clamp::Min)
//TODO: consider using unreachable!() if truly unreachable
}
pub fn scale_revolution_to_range(value: f64, min: f64, max: f64) -> f64
{
// we calculate the distance between min and max
let distance = revolution_distance(min, max);
// we scale the value to the distance
(value - min) / distance
}
fn clamping_ranges(min: f64, max: f64) -> (f64, f64, f64, f64)
{
// normalize min and max
let min = wrap_revolution(min);
let max = wrap_revolution(max);
// calculates the distance between min and max (distance A in the test)
let in_spec_distance = revolution_distance(min, max);
// calculate distance B and clamping distance as per the test comment
let out_spec_distance = 1.0 - in_spec_distance;
let clamping_distance = out_spec_distance / 2.0;
let clamp_to_min_min = wrap_revolution(min - clamping_distance);
let clamp_to_min_max = min;
let clamp_to_max_min = max;
let clamp_to_max_max = wrap_revolution(max + clamping_distance);
(
clamp_to_min_min,
clamp_to_min_max,
clamp_to_max_min,
clamp_to_max_max,
)
}
fn revolution_distance(min: f64, max: f64) -> f64
{
// Normalize the values to ensure they're in the [0, 1) range
let normalized_min = wrap_revolution(min);
let normalized_max = wrap_revolution(max);
// Check if the range crosses zero
if normalized_min > normalized_max {
// For ranges that cross zero (e.g., min = 0.9, max = 0.1)
// The distance is (1 - min) + max
1.0 - normalized_min + normalized_max
} else {
// For normal ranges (e.g., min = 0.1, max = 0.3)
// The distance is simply max - min
normalized_max - normalized_min
}
}
fn wrap_revolution(value: f64) -> f64
{
debug_assert!(value.is_finite(), "value must be finite");
match value % 1.0
{
0.0 if value >= 1.0 => 1.0,
n if n < 0.0 => n + 1.0,
n => n,
}
}
fn revolution_in_range(value: f64, min: f64, max: f64) -> bool
{
debug_assert!(value.is_finite(), "value must be finite");
debug_assert!(min.is_finite(), "min must be finite");
debug_assert!(max.is_finite(), "max must be finite");
debug_assert!(value >= 0.0 && value < 1.0, "value out of [0,1)");
debug_assert!(min >= 0.0 && min < 1.0, "min out of [0,1)");
debug_assert!(max >= 0.0 && max < 1.0, "max out of [0,1)");
let wraps = min > max;
if wraps {
// Range wraps across boundary (e.g., 0.9 → 0.1)
min <= value || value <= max
} else {
// Standard interval
min <= value && value <= max
}
}
+29
View File
@@ -0,0 +1,29 @@
// keep for backwards reference
mod clamp_revolution_old;
mod clamp_revolution;
pub use clamp_revolution::clamp_revolution;
pub use clamp_revolution::clamp_revolution_uom;
pub use clamp_revolution::scale_revolution_to_range;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Clamp
{
None,
Min,
Max,
}
pub struct ClampedValue<T>
{
pub value: T,
pub clamp: Clamp,
}
impl<T> ClampedValue<T>
{
pub fn new(value: T, clamp: Clamp) -> Self
{
Self { value, clamp }
}
}
+1
View File
@@ -53,6 +53,7 @@ impl MachineAct for IP20TestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+34 -6
View File
@@ -1,4 +1,5 @@
use super::LaserMachine;
use crate::MachinesLiveValues;
use crate::MachineAct;
use crate::MachineMessage;
use crate::MachineValues;
@@ -34,6 +35,26 @@ impl MachineAct for LaserMachine {
self.emit_state();
}
// send live values to all connected machines every frame
if now.duration_since(self.last_machine_send) > Duration::from_millis(1) {
let values = MachinesLiveValues::Laser(self.get_live_values());
for machine in self.connected_machines.iter() {
const CHANNEL_MESSAGE_CAP: usize = 5;
// ensure we don' flood the channel. Cap it at 5
if machine.connection.len() <= CHANNEL_MESSAGE_CAP {
use MachineMessage::ReceiveLiveValues;
_ = machine
.connection
.try_send(ReceiveLiveValues(values.clone()));
}
}
// reset timer
self.last_machine_send = now;
}
// more than 33ms have passed since last emit (30 "fps" target)
if now.duration_since(self.last_measurement_emit) > Duration::from_secs_f64(1.0 / 30.0) {
self.emit_live_values();
@@ -60,12 +81,18 @@ impl MachineAct for LaserMachine {
use crate::MachineApi;
let _res = self.api_mutate(value);
}
MachineMessage::ConnectToMachine(_machine_connection) =>
/*Doesnt connect to any Machine so do nothing*/
{}
MachineMessage::DisconnectMachine(_machine_connection) =>
/*Doesnt connect to any Machine so do nothing*/
{}
MachineMessage::ConnectToMachine(machine_connection) => {
if self.connected_machines.len() >= Self::MAX_CONNECTIONS {
tracing::debug!("Not adding machine connection. Max capacity reached!");
return;
}
self.connected_machines.push(machine_connection);
}
MachineMessage::DisconnectMachine(machine_connection) => {
self.connected_machines
.retain(|machine| machine.ident != machine_connection.ident);
}
MachineMessage::RequestValues(sender) => {
sender
.send_blocking(MachineValues {
@@ -79,6 +106,7 @@ impl MachineAct for LaserMachine {
()
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+8 -1
View File
@@ -3,7 +3,7 @@ use crate::{
MACHINE_LASER_V1, VENDOR_QITECH,
machine_identification::{MachineIdentification, MachineIdentificationUnique},
};
use crate::{Machine, MachineMessage};
use crate::{Machine, MachineConnection, MachineMessage};
use api::{LaserEvents, LaserMachineNamespace, LaserState, LiveValuesEvent, StateEvent};
use control_core::socketio::namespace::NamespaceCacheingLogic;
use smol::{
@@ -53,6 +53,11 @@ pub struct LaserMachine {
/// This way we can signal to the client that the first state emission is a default state
emitted_default_state: bool,
did_change_state: bool,
/// last time we sent live values to connected machines
last_machine_send: Instant,
connected_machines: Vec<MachineConnection>,
}
impl Machine for LaserMachine {
@@ -97,6 +102,8 @@ impl LaserMachine {
machine: MACHINE_LASER_V1,
};
pub const MAX_CONNECTIONS: usize = 2;
pub fn get_live_values(&self) -> LiveValuesEvent {
let diameter = self.diameter.get::<millimeter>();
let x_diameter = self.x_diameter.map(|x| x.get::<millimeter>());
+2
View File
@@ -55,6 +55,8 @@ impl MachineNewTrait for LaserMachine {
higher_tolerance: Length::new::<millimeter>(0.05),
in_tolerance: true,
did_change_state: true,
last_machine_send: Instant::now(),
connected_machines: Vec::new(),
};
Ok(laser_machine)
+29 -7
View File
@@ -26,6 +26,7 @@ pub mod extruder1;
pub mod extruder2;
pub mod ip20_test_machine;
pub mod laser;
mod live_values;
pub mod machine_identification;
pub mod mock;
pub mod motor_test_machine;
@@ -38,6 +39,11 @@ pub mod wago_ai_test_machine;
pub mod wago_do_test_machine;
pub mod wago_power;
pub mod winder2;
pub mod types;
pub mod helpers;
pub use live_values::MachinesLiveValues;
// pub use live_values::
pub const VENDOR_QITECH: u16 = 0x0001;
pub const MACHINE_WINDER_V1: u16 = 0x0002;
@@ -75,6 +81,7 @@ pub struct CrossConnection {
pub enum AsyncThreadMessage {
NoMsg,
ConnectOneWayRequest(CrossConnection),
ConnectTwoWayRequest(CrossConnection),
DisconnectMachines(CrossConnection),
}
@@ -307,6 +314,7 @@ pub enum MachineMessage {
ConnectToMachine(MachineConnection),
DisconnectMachine(MachineConnection),
RequestValues(Sender<MachineValues>),
ReceiveLiveValues(MachinesLiveValues),
}
pub trait MachineApi {
@@ -482,6 +490,10 @@ pub trait MachineWithChannel: Send + Debug + Sync {
fn get_live_values(&self) -> Option<Self::LiveValues> {
None
}
fn on_receive_live_values(&mut self,live_values: MachinesLiveValues) { _ = live_values; }
fn on_connect_to_machine(&mut self,connection: MachineConnection) { _ = connection; }
fn on_disconnect_machine(&mut self,connection: MachineConnection) { _ = connection; }
}
impl<C> MachineApi for C
@@ -511,9 +523,15 @@ impl<C> MachineAct for C
where
C: MachineWithChannel,
{
fn act(&mut self, now: Instant) {
while let Ok(msg) = self.get_machine_channel_mut().api_receiver.try_recv() {
self.act_machine_message(msg);
fn act(&mut self, now: Instant)
{
for _ in 0..5 // Limit to 5 requests max
{
match self.get_machine_channel_mut().api_receiver.try_recv()
{
Ok(msg) => self.act_machine_message(msg),
Err(_) => break,
}
}
if let Err(e) = self.update(now) {
@@ -535,11 +553,11 @@ where
MachineMessage::HttpApiJsonRequest(value) => {
let _ = self.api_mutate(value);
}
MachineMessage::ConnectToMachine(_machine_connection) => {
todo!();
MachineMessage::ConnectToMachine(connection) => {
self.on_connect_to_machine(connection);
}
MachineMessage::DisconnectMachine(_machine_connection) => {
todo!();
MachineMessage::DisconnectMachine(connection) => {
self.on_disconnect_machine(connection);
}
MachineMessage::RequestValues(sender) => {
sender
@@ -552,6 +570,10 @@ where
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(live_values) =>
{
self.on_receive_live_values(live_values);
}
}
}
}
+6
View File
@@ -0,0 +1,6 @@
use crate::laser::api::LiveValuesEvent as LaserLiveValues;
#[derive(Debug, Clone)]
pub enum MachinesLiveValues {
Laser(LaserLiveValues),
}
+1
View File
@@ -68,6 +68,7 @@ impl MachineAct for MockMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -41,6 +41,7 @@ impl MachineAct for TestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -28,6 +28,7 @@ impl MachineAct for TestMachineStepper {
MachineMessage::ConnectToMachine(_machine_connection) => {}
MachineMessage::DisconnectMachine(_machine_connection) => {}
MachineMessage::RequestValues(_sender) => {}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+30
View File
@@ -0,0 +1,30 @@
use serde::{Deserialize, Serialize};
#[derive(Debug,Clone, Copy, PartialEq, Eq, Deserialize, Serialize)]
pub enum Direction
{
Forward,
Reverse,
}
impl Direction
{
pub fn from_bool(forward: bool) -> Self
{
match forward
{
true => Self::Forward,
false => Self::Reverse,
}
}
pub fn is_forward(self) -> bool
{
self == Self::Forward
}
pub fn is_reverse(self) -> bool
{
self != Self::Forward
}
}
@@ -41,6 +41,7 @@ impl MachineAct for Wago8chDigitalIOTestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
+1
View File
@@ -25,6 +25,7 @@ impl MachineAct for WagoAiTestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
+1
View File
@@ -41,6 +41,7 @@ impl MachineAct for WagoDOTestMachine {
.expect("Failed to send values");
sender.close();
}
MachineMessage::ReceiveLiveValues(_) => {}
}
}
}
-77
View File
@@ -1,77 +0,0 @@
#[cfg(not(feature = "mock-machine"))]
use super::Winder2;
#[cfg(not(feature = "mock-machine"))]
use crate::{MachineAct, MachineMessage, MachineValues};
#[cfg(not(feature = "mock-machine"))]
use std::time::{Duration, Instant};
#[cfg(not(feature = "mock-machine"))]
impl MachineAct for Winder2 {
fn act(&mut self, now: Instant) {
let machine_message = self.api_receiver.try_recv();
match machine_message {
Ok(machine_message) => self.act_machine_message(machine_message),
Err(_e) => (),
};
// sync the spool speed
self.sync_spool_speed(now);
// sync the puller speed
self.sync_puller_speed(now);
// sync the traverse speed
self.sync_traverse_speed();
// automatically stops or pulls after N Meters if enabled
self.stop_or_pull_spool(now);
if self.traverse_controller.did_change_state() {
self.emit_state();
}
// more than 33ms have passed since last emit (30 "fps" target)
if now.duration_since(self.last_measurement_emit) > Duration::from_secs_f64(1.0 / 30.0) {
self.emit_live_values();
self.last_measurement_emit = now;
}
}
fn act_machine_message(&mut self, msg: MachineMessage) {
match msg {
MachineMessage::SubscribeNamespace(namespace) => {
self.namespace.namespace = Some(namespace);
self.emit_state();
}
MachineMessage::UnsubscribeNamespace => self.namespace.namespace = None,
MachineMessage::HttpApiJsonRequest(value) => {
use crate::MachineApi;
let _res = self.api_mutate(value);
}
MachineMessage::ConnectToMachine(machine_connection) => {
if self.connected_machines.len() >= self.max_connected_machines {
tracing::debug!(
"Refusing to add Machine Connection {:?}, since self.connected_machines would be over the limit of {:?}",
machine_connection,
self.max_connected_machines
);
return;
}
self.connected_machines.push(machine_connection);
}
MachineMessage::DisconnectMachine(_machine_connection) => {
self.connected_machines.clear();
}
MachineMessage::RequestValues(sender) => {
sender
.send_blocking(MachineValues {
state: serde_json::to_value(self.build_state_event())
.expect("Failed to serialize state"),
live_values: serde_json::to_value(self.get_live_values())
.expect("Failed to serialize live values"),
})
.expect("Failed to send values");
sender.close();
}
}
}
}
-402
View File
@@ -1,402 +0,0 @@
#[cfg(feature = "mock-machine")]
mod winder2_imports {
pub use super::super::Winder2Mode;
pub use super::super::puller_speed_controller::{GearRatio, PullerRegulationMode};
pub use control_core::socketio::{
event::{Event, GenericEvent},
namespace::{
CacheFn, CacheableEvents, Namespace, NamespaceCacheingLogic, cache_duration,
cache_first_and_last_event,
},
};
pub use control_core_derive::BuildEvent;
pub use serde::{Deserialize, Serialize};
pub use serde_json::Value;
pub use smol::lock::Mutex;
pub use std::{
sync::Arc,
time::{Duration, Instant},
};
pub use tracing::instrument;
}
#[cfg(not(feature = "mock-machine"))]
mod winder2_imports {
pub use super::super::puller_speed_controller::{GearRatio, PullerRegulationMode};
pub use super::super::{Winder2, Winder2Mode};
pub use control_core::socketio::{
event::{Event, GenericEvent},
namespace::{
CacheFn, CacheableEvents, Namespace, NamespaceCacheingLogic, cache_duration,
cache_first_and_last_event,
},
};
pub use control_core_derive::BuildEvent;
pub use serde::{Deserialize, Serialize};
pub use serde_json::Value;
pub use smol::lock::Mutex;
pub use std::{
sync::Arc,
time::{Duration, Instant},
};
pub use tracing::instrument;
}
#[cfg(not(feature = "mock-machine"))]
use smol::channel::Sender;
pub use winder2_imports::*;
#[cfg(not(feature = "mock-machine"))]
use crate::{MachineApi, MachineMessage};
use crate::{MachineCrossConnectionState, machine_identification::MachineIdentificationUnique};
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
pub enum Mode {
#[default]
Standby,
Hold,
Pull,
Wind,
}
impl From<Winder2Mode> for Mode {
fn from(mode: Winder2Mode) -> Self {
match mode {
Winder2Mode::Standby => Self::Standby,
Winder2Mode::Hold => Self::Hold,
Winder2Mode::Pull => Self::Pull,
Winder2Mode::Wind => Self::Wind,
}
}
}
impl From<Mode> for Winder2Mode {
fn from(mode: Mode) -> Self {
match mode {
Mode::Standby => Self::Standby,
Mode::Hold => Self::Hold,
Mode::Pull => Self::Pull,
Mode::Wind => Self::Wind,
}
}
}
#[derive(Deserialize, Serialize)]
pub enum Mutation {
// Traverse
/// Position in mm from home point
SetTraverseLimitOuter(f64),
/// Position in mm from home point
SetTraverseLimitInner(f64),
/// Step size in mm for traverse movement
SetTraverseStepSize(f64),
/// Padding in mm for traverse movement limits
SetTraversePadding(f64),
GotoTraverseLimitOuter,
GotoTraverseLimitInner,
/// Find home point
GotoTraverseHome,
EnableTraverseLaserpointer(bool),
// Puller
/// on = speed, off = stop
SetPullerRegulationMode(PullerRegulationMode),
SetPullerTargetSpeed(f64),
SetPullerTargetDiameter(f64),
SetPullerForward(bool),
SetPullerGearRatio(GearRatio),
// Spool Speed Controller
SetSpoolRegulationMode(super::spool_speed_controller::SpoolSpeedControllerType),
SetSpoolMinMaxMinSpeed(f64),
SetSpoolMinMaxMaxSpeed(f64),
SetSpoolForward(bool),
// Adaptive Spool Speed Controller Parameters
SetSpoolAdaptiveTensionTarget(f64),
SetSpoolAdaptiveRadiusLearningRate(f64),
SetSpoolAdaptiveMaxSpeedMultiplier(f64),
SetSpoolAdaptiveAccelerationFactor(f64),
SetSpoolAdaptiveDeaccelerationUrgencyMultiplier(f64),
// Spool Auto Stop/Pull
SetSpoolAutomaticRequiredMeters(f64),
SetSpoolAutomaticAction(SpoolAutomaticActionMode),
ResetSpoolProgress,
// Tension Arm
ZeroTensionArmAngle,
// Mode
SetMode(Mode),
// Connected Machine
SetConnectedMachine(MachineIdentificationUnique),
// Disconnect Machine
DisconnectMachine(MachineIdentificationUnique),
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct LiveValuesEvent {
/// traverse position in mm
pub traverse_position: Option<f64>,
/// puller speed in m/min
pub puller_speed: f64,
/// spool rpm
pub spool_rpm: f64,
/// tension arm angle in degrees
pub tension_arm_angle: f64,
// spool progress in meters (pulled distance of filament)
pub spool_progress: f64,
}
impl LiveValuesEvent {
pub fn build(&self) -> Event<Self> {
Event::new("LiveValuesEvent", self.clone())
}
}
#[derive(Serialize, Debug, Clone, BuildEvent)]
pub struct StateEvent {
pub is_default_state: bool,
/// traverse state
pub traverse_state: TraverseState,
/// puller state
pub puller_state: PullerState,
/// spool automatic action state and progress
pub spool_automatic_action_state: SpoolAutomaticActionState,
/// mode state
pub mode_state: ModeState,
/// tension arm state
pub tension_arm_state: TensionArmState,
/// spool speed controller state
pub spool_speed_controller_state: SpoolSpeedControllerState,
/// Is a Machine Connected?
pub connected_machine_state: MachineCrossConnectionState,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct TraverseState {
/// min position in mm
pub limit_inner: f64,
/// max position in mm
pub limit_outer: f64,
/// position in mm
pub position_in: f64,
/// position out in mm
pub position_out: f64,
/// is going to position in
pub is_going_in: bool,
/// is going to position out
pub is_going_out: bool,
/// if is homed
pub is_homed: bool,
/// if is homing
pub is_going_home: bool,
/// if is traversing
pub is_traversing: bool,
/// laserpointer is on
pub laserpointer: bool,
/// step size in mm
pub step_size: f64,
/// padding in mm
pub padding: f64,
/// can go in (to inner limit)
pub can_go_in: bool,
/// can go out (to outer limit)
pub can_go_out: bool,
/// can home
pub can_go_home: bool,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct PullerState {
/// regulation type
pub regulation: PullerRegulationMode,
/// target speed in m/min
pub target_speed: f64,
/// target diameter in mm
pub target_diameter: f64,
/// forward rotation direction
pub forward: bool,
/// gear ratio for winding speed
pub gear_ratio: GearRatio,
}
#[derive(Deserialize, Serialize, Debug, Clone, Default)]
pub enum SpoolAutomaticActionMode {
#[default]
NoAction,
Pull,
Hold,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct SpoolAutomaticActionState {
pub spool_required_meters: f64,
pub spool_automatic_action_mode: SpoolAutomaticActionMode,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct ModeState {
/// mode
pub mode: Mode,
/// can wind
pub can_wind: bool,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct TensionArmState {
/// is zeroed
pub zeroed: bool,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct SpoolSpeedControllerState {
/// regulation mode
pub regulation_mode: super::spool_speed_controller::SpoolSpeedControllerType,
/// min speed in rpm for minmax mode
pub minmax_min_speed: f64,
/// max speed in rpm for minmax mode
pub minmax_max_speed: f64,
/// tension target for adaptive mode (0.0-1.0)
pub adaptive_tension_target: f64,
/// radius learning rate for adaptive mode
pub adaptive_radius_learning_rate: f64,
/// max speed multiplier for adaptive mode
pub adaptive_max_speed_multiplier: f64,
/// acceleration factor for adaptive mode
pub adaptive_acceleration_factor: f64,
/// deacceleration urgency multiplier for adaptive mode
pub adaptive_deacceleration_urgency_multiplier: f64,
/// forward rotation direction
pub forward: bool,
}
pub enum Winder2Events {
LiveValues(Event<LiveValuesEvent>),
State(Event<StateEvent>),
}
#[derive(Debug)]
pub struct Winder2Namespace {
pub namespace: Option<Namespace>,
}
impl NamespaceCacheingLogic<Winder2Events> for Winder2Namespace {
#[instrument(skip_all)]
fn emit(&mut self, events: Winder2Events) {
let event = Arc::new(events.event_value());
let buffer_fn = events.event_cache_fn();
match &mut self.namespace {
Some(ns) => ns.emit(event, &buffer_fn),
None => (),
}
}
}
impl CacheableEvents<Self> for Winder2Events {
fn event_value(&self) -> GenericEvent {
match self {
Self::LiveValues(event) => event.into(),
Self::State(event) => event.into(),
}
}
fn event_cache_fn(&self) -> CacheFn {
let cache_first_and_last = cache_first_and_last_event();
match self {
Self::LiveValues(_) => cache_first_and_last,
Self::State(_) => cache_first_and_last,
}
}
}
#[cfg(not(feature = "mock-machine"))]
impl MachineApi for Winder2 {
fn api_get_sender(&self) -> Sender<MachineMessage> {
self.api_sender.clone()
}
fn api_mutate(&mut self, request_body: Value) -> Result<(), anyhow::Error> {
use crate::Machine;
let mutation: Mutation = serde_json::from_value(request_body)?;
match mutation {
Mutation::EnableTraverseLaserpointer(enable) => self.set_laser(enable),
Mutation::SetMode(mode) => self.set_mode(&mode.into()),
Mutation::SetTraverseLimitOuter(limit) => self.traverse_set_limit_outer(limit),
Mutation::SetTraverseLimitInner(limit) => self.traverse_set_limit_inner(limit),
Mutation::SetTraverseStepSize(size) => self.traverse_set_step_size(size),
Mutation::SetTraversePadding(padding) => self.traverse_set_padding(padding),
Mutation::GotoTraverseLimitOuter => self.traverse_goto_limit_outer(),
Mutation::GotoTraverseLimitInner => self.traverse_goto_limit_inner(),
Mutation::GotoTraverseHome => self.traverse_goto_home(),
Mutation::SetPullerRegulationMode(regulation) => self.puller_set_regulation(regulation),
Mutation::SetPullerTargetSpeed(value) => self.puller_set_target_speed(value),
Mutation::SetPullerTargetDiameter(_) => todo!(),
Mutation::SetPullerForward(value) => self.puller_set_forward(value),
Mutation::SetPullerGearRatio(gear_ratio) => self.puller_set_gear_ratio(gear_ratio),
Mutation::SetSpoolRegulationMode(mode) => self.spool_set_regulation_mode(mode),
Mutation::SetSpoolMinMaxMinSpeed(speed) => self.spool_set_minmax_min_speed(speed),
Mutation::SetSpoolMinMaxMaxSpeed(speed) => self.spool_set_minmax_max_speed(speed),
Mutation::SetSpoolForward(value) => self.spool_set_forward(value),
Mutation::SetSpoolAdaptiveTensionTarget(value) => {
self.spool_set_adaptive_tension_target(value)
}
Mutation::SetSpoolAdaptiveRadiusLearningRate(value) => {
self.spool_set_adaptive_radius_learning_rate(value)
}
Mutation::SetSpoolAdaptiveMaxSpeedMultiplier(value) => {
self.spool_set_adaptive_max_speed_multiplier(value)
}
Mutation::SetSpoolAdaptiveAccelerationFactor(value) => {
self.spool_set_adaptive_acceleration_factor(value)
}
Mutation::SetSpoolAdaptiveDeaccelerationUrgencyMultiplier(value) => {
self.spool_set_adaptive_deacceleration_urgency_multiplier(value)
}
Mutation::SetSpoolAutomaticRequiredMeters(meters) => {
self.set_spool_automatic_required_meters(meters)
}
Mutation::SetSpoolAutomaticAction(mode) => self.set_spool_automatic_mode(mode),
Mutation::ResetSpoolProgress => self.stop_or_pull_spool_reset(Instant::now()),
Mutation::ZeroTensionArmAngle => self.tension_arm_zero(),
Mutation::SetConnectedMachine(machine_identification_unique) => {
let main_sender = match &self.main_sender {
Some(sender) => sender,
None => {
return Err(anyhow::anyhow!(
"Machine cannot connect to others! {:?}",
self.get_machine_identification_unique()
));
}
};
main_sender.try_send(crate::AsyncThreadMessage::ConnectOneWayRequest(
crate::CrossConnection {
src: self.get_machine_identification_unique(),
dest: machine_identification_unique,
},
))?;
self.emit_state();
}
Mutation::DisconnectMachine(_machine_identification_unique) => {
self.connected_machines.clear();
/*let main_sender = match &self.main_sender {
Some(sender) => sender,
None => return Err(anyhow::anyhow!("[DisconnectMachine] Machine cannot connect to others! {:?}", self.machine_identification_unique)),
};*/
//main_sender.try_send(crate::AsyncThreadMessage::ConnectOneWayRequest(crate::CrossConnection { src: self.get_machine_identification_unique(), dest: machine_identification_unique }))?;
self.emit_state();
}
}
Ok(())
}
fn api_event_namespace(&mut self) -> Option<Namespace> {
self.namespace.namespace.clone()
}
}
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use std::time::Duration;
use control_core::socketio::{event::{BuildEvent, GenericEvent}, namespace::{CacheFn, CacheableEvents, cache_duration}};
use control_core_derive::BuildEvent;
use serde::Serialize;
use units::{angle::degree, angular_velocity::revolution_per_minute, length::{meter, millimeter}, velocity::meter_per_minute};
use crate::winder2::Winder2;
mod state;
pub use state::State;
mod mutation;
// Live values
#[derive(Serialize, Debug, Clone, Default, BuildEvent)]
pub struct LiveValues
{
/// traverse position in mm
pub traverse_position: Option<f64>,
/// puller speed in m/min
pub puller_speed: f64,
/// spool rpm
pub spool_rpm: f64,
/// tension arm angle in degrees
pub tension_arm_angle: f64,
// spool progress in meters (pulled distance of filament)
pub spool_progress: f64,
}
impl CacheableEvents<Self> for LiveValues
{
fn event_value(&self) -> GenericEvent
{
self.build().into()
}
fn event_cache_fn(&self) -> CacheFn {
cache_duration(Duration::from_secs(60 * 60), Duration::from_secs(1))
}
}
impl Winder2
{
pub fn create_live_values(&self) -> LiveValues
{
let tension_arm_angle = self.tension_arm.get_angle().get::<degree>();
// Wrap [270;<360] to [-90; 0]
// This is done to reduce flicker in the graphs around the zero point
let tension_arm_angle = match tension_arm_angle >= 270.0
{
true => tension_arm_angle - 360.0,
false => tension_arm_angle,
};
LiveValues {
traverse_position: self.traverse.current_position().map(|x| x.get::<millimeter>()),
puller_speed: self.puller.motor_speed().get::<meter_per_minute>(),
spool_rpm: self.spool.speed().get::<revolution_per_minute>(),
spool_progress: self.spool_length_task.current_length().get::<meter>(),
tension_arm_angle,
}
}
}
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use serde::{Deserialize, Serialize};
use units::{
AngularVelocity,
Length,
Velocity,
angular_velocity::revolution_per_minute,
length::{meter, millimeter},
velocity::meter_per_minute
};
use crate::{
machine_identification::MachineIdentificationUnique,
types::Direction,
winder2::{Winder2, devices::{OperationState, PullerGearRatio, SpoolSpeedControlMode}, types::{Mode, SpoolLengthTaskCompletedAction}}};
#[derive(Deserialize, Serialize)]
pub enum Mutation
{
// Traverse
/// Position in mm from home point
SetTraverseLimitOuter(f64),
/// Position in mm from home point
SetTraverseLimitInner(f64),
/// Step size in mm for traverse movement
SetTraverseStepSize(f64),
/// Padding in mm for traverse movement limits
SetTraversePadding(f64),
GotoTraverseLimitOuter,
GotoTraverseLimitInner,
/// Find home point
GotoTraverseHome,
EnableTraverseLaserpointer(bool),
// Puller
/// on = speed, off = stop
// SetPullerRegulationMode(PullerRegulationMode), TODO: replace
SetPullerTargetSpeed(f64),
SetPullerTargetDiameter(f64),
SetPullerForward(bool),
SetPullerGearRatio(PullerGearRatio),
// Spool Speed Controller
SetSpoolRegulationMode(SpoolSpeedControlMode),
SetSpoolMinMaxMinSpeed(f64),
SetSpoolMinMaxMaxSpeed(f64),
SetSpoolForward(bool),
// Adaptive Spool Speed Controller Parameters
SetSpoolAdaptiveTensionTarget(f64),
SetSpoolAdaptiveRadiusLearningRate(f64),
SetSpoolAdaptiveMaxSpeedMultiplier(f64),
SetSpoolAdaptiveAccelerationFactor(f64),
SetSpoolAdaptiveDeaccelerationUrgencyMultiplier(f64),
// Spool Auto Stop/Pull
SetSpoolAutomaticRequiredMeters(f64),
SetSpoolAutomaticAction(SpoolLengthTaskCompletedAction),
ResetSpoolProgress,
// Tension Arm
ZeroTensionArmAngle,
// Mode
SetMode(Mode),
// Connected Machine
SetConnectedMachine(MachineIdentificationUnique),
// Disconnect Machine
DisconnectMachine(MachineIdentificationUnique),
}
impl Winder2
{
pub fn handle_mutation(&mut self, value: serde_json::Value) -> Result<(), anyhow::Error>
{
use Mutation::*;
let mutation: Mutation = serde_json::from_value(value)?;
match mutation
{
// machine
SetMode(v) => self.set_mode(v),
//traverse
SetTraverseLimitOuter(v) => self.traverse_set_limit_outer(v),
SetTraverseLimitInner(v) => self.traverse_set_limit_inner(v),
SetTraverseStepSize(v) => self.traverse_set_step_size(v),
SetTraversePadding(v) => self.traverse_set_padding(v),
GotoTraverseLimitOuter => self.traverse_goto_limit_outer(),
GotoTraverseLimitInner => self.traverse_goto_limit_inner(),
GotoTraverseHome => self.traverse_goto_home(),
EnableTraverseLaserpointer(v) => self.traverse_set_laser_pointer_enabled(v),
// puller
// SetPullerRegulationMode(_) => todo!(),
SetConnectedMachine(_) => todo!(), //TODO: change to REFERENCE
DisconnectMachine(_) => todo!(), //TODO: change to REFERENCE
SetPullerTargetSpeed(v) => self.puller_set_target_speed(v),
SetPullerTargetDiameter(v) => self.puller_set_target_diameter(v),
SetPullerForward(v) => self.puller_set_direction(Direction::from_bool(v)),
SetPullerGearRatio(v) => self.puller_set_gear_ratio(v),
// spool
SetSpoolRegulationMode(_) => todo!(),
SetSpoolMinMaxMinSpeed(_) => todo!(),
SetSpoolMinMaxMaxSpeed(_) => todo!(),
SetSpoolForward(_) => todo!(),
SetSpoolAdaptiveTensionTarget(_) => todo!(),
SetSpoolAdaptiveRadiusLearningRate(_) => todo!(),
SetSpoolAdaptiveMaxSpeedMultiplier(_) => todo!(),
SetSpoolAdaptiveAccelerationFactor(_) => todo!(),
SetSpoolAdaptiveDeaccelerationUrgencyMultiplier(_) => todo!(),
// tension arm
ZeroTensionArmAngle => todo!(),
// spool length task
SetSpoolAutomaticRequiredMeters(_) => todo!(),
SetSpoolAutomaticAction(_) => todo!(),
ResetSpoolProgress => todo!(),
}
Ok(())
}
}
// Machine
impl Winder2
{
pub fn set_mode(&mut self, mode: Mode)
{
let should_update = mode != Mode::Wind || self.can_wind();
if should_update
{
self.mode = mode;
match self.mode
{
Mode::Standby =>
{
let state = OperationState::Disabled;
self.spool.set_operation_state(state);
self.puller.set_device_state(state);
self.traverse.set_device_state(state);
},
Mode::Hold =>
{
let state = OperationState::Holding;
self.spool.set_operation_state(state);
self.puller.set_device_state(state);
self.traverse.set_device_state(state);
},
Mode::Pull =>
{
use OperationState::*;
self.spool.set_operation_state(Holding);
self.puller.set_device_state(Running);
self.traverse.set_device_state(Holding);
},
Mode::Wind =>
{
let state = OperationState::Running;
self.spool.set_operation_state(state);
self.puller.set_device_state(state);
self.traverse.set_device_state(state);
},
}
}
self.emit_state();
}
}
// Tension Arm (COMPLETE)
impl Winder2
{
pub fn tension_arm_calibrate(&mut self)
{
self.tension_arm.calibrate();
self.emit_live_values(); // For angle update
self.emit_state();
}
}
// Puller
impl Winder2
{
// TODO: replace with connection logic
// pub fn puller_set_regulation(&mut self, puller_regulation_mode: PullerRegulationMode) {
// self.puller_speed_controller
// .set_regulation_mode(puller_regulation_mode);
// self.emit_state();
// }
/// Set target speed in m/min
pub fn puller_set_target_speed(&mut self, target_speed: f64)
{
// Convert m/min to velocity
let target_speed = Velocity::new::<meter_per_minute>(target_speed);
self.puller.set_target_speed(target_speed);
self.emit_state();
}
/// Set target diameter in mm
pub fn puller_set_target_diameter(&mut self, target_diameter: f64)
{
// Convert m/min to velocity
let target_diameter = Length::new::<millimeter>(target_diameter);
self.puller.set_target_diameter(target_diameter);
self.emit_state();
}
/// Set direction
pub fn puller_set_direction(&mut self, direction: Direction)
{
self.puller.set_direction(direction);
self.emit_state();
}
/// Set gear ratio for winding speed
pub fn puller_set_gear_ratio(&mut self, gear_ratio: PullerGearRatio)
{
self.puller.set_gear_ratio(gear_ratio);
self.emit_state();
}
}
// Spool
impl Winder2
{
/// Set forward rotation direction
pub fn spool_set_direction(&mut self, value: Direction)
{
self.spool.set_direction(value);
self.emit_state();
}
/// Set speed control mode
pub fn spool_set_speed_control_mode(&mut self, value: SpoolSpeedControlMode)
{
self.spool.set_speed_control_mode(value);
self.emit_state();
}
/// Set minimum speed for minmax mode in RPM
pub fn spool_set_minmax_min_speed(&mut self, min_speed_rpm: f64)
{
let min_speed = AngularVelocity::new::<revolution_per_minute>(min_speed_rpm);
if let Err(e) = self.spool.speed_controllers.minmax.set_min_speed(min_speed)
{
tracing::error!("Failed to set spool min speed: {:?}", e);
}
self.emit_state();
}
/// Set maximum speed for minmax mode in RPM
pub fn spool_set_minmax_max_speed(&mut self, max_speed_rpm: f64)
{
let max_speed = AngularVelocity::new::<revolution_per_minute>(max_speed_rpm);
if let Err(e) = self.spool.speed_controllers.minmax.set_max_speed(max_speed)
{
tracing::error!("Failed to set spool max speed: {:?}", e);
}
self.emit_state();
}
/// Set tension target for adaptive mode (0.0-1.0)
pub fn spool_set_adaptive_tension_target(&mut self, tension_target: f64)
{
self.spool.speed_controllers.adaptive.set_tension_target(tension_target);
self.emit_state();
}
/// Set radius learning rate for adaptive mode
pub fn spool_set_adaptive_radius_learning_rate(&mut self, radius_learning_rate: f64) {
self.spool.speed_controllers.adaptive
.set_radius_learning_rate(radius_learning_rate);
self.emit_state();
}
/// Set max speed multiplier for adaptive mode
pub fn spool_set_adaptive_max_speed_multiplier(&mut self, max_speed_multiplier: f64) {
self.spool.speed_controllers.adaptive
.set_max_speed_multiplier(max_speed_multiplier);
self.emit_state();
}
/// Set acceleration factor for adaptive mode
pub fn spool_set_adaptive_acceleration_factor(&mut self, acceleration_factor: f64) {
self.spool.speed_controllers.adaptive
.set_acceleration_factor(acceleration_factor);
self.emit_state();
}
/// Set deacceleration urgency multiplier for adaptive mode
pub fn spool_set_adaptive_deacceleration_urgency_multiplier(
&mut self,
deacceleration_urgency_multiplier: f64,
) {
self.spool.speed_controllers.adaptive
.set_deacceleration_urgency_multiplier(deacceleration_urgency_multiplier);
self.emit_state();
}
}
// Traverse
impl Winder2
{
pub fn traverse_set_laser_pointer_enabled(&mut self, value: bool)
{
self.traverse.set_laser_pointer_enabled(value);
self.emit_state();
}
pub fn traverse_set_limit_inner(&mut self, limit: f64)
{
let limit_inner = Length::new::<millimeter>(limit);
_ = self.traverse.try_set_limit_inner(limit_inner);
self.emit_state();
}
pub fn traverse_set_limit_outer(&mut self, limit: f64)
{
let limit_outer = Length::new::<millimeter>(limit);
_ = self.traverse.try_set_limit_outer(limit_outer);
self.emit_state();
}
pub fn traverse_set_step_size(&mut self, step_size: f64)
{
let step_size = Length::new::<millimeter>(step_size);
self.traverse.set_step_size(step_size);
self.emit_state();
}
pub fn traverse_set_padding(&mut self, padding: f64)
{
let padding = Length::new::<millimeter>(padding);
self.traverse.set_padding(padding);
self.emit_state();
}
pub fn traverse_goto_limit_inner(&mut self)
{
_ = self.traverse.try_goto_limit_inner();
self.emit_state();
}
pub fn traverse_goto_limit_outer(&mut self)
{
_ = self.traverse.try_goto_limit_outer();
self.emit_state();
}
pub fn traverse_goto_home(&mut self)
{
_ = self.traverse.try_goto_home();
self.emit_state();
}
}
// Spool Length Task
impl Winder2
{
pub fn set_spool_length_task_target_length(&mut self, meters: f64)
{
let target_length = Length::new::<meter>(meters);
self.spool_length_task.set_target_length(target_length);
self.emit_state();
}
pub fn set_on_spool_length_task_completed_action(
&mut self, action: SpoolLengthTaskCompletedAction)
{
self.on_spool_length_task_complete = action;
self.emit_state();
}
}
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use control_core::socketio::{event::{BuildEvent, GenericEvent}, namespace::{CacheFn, CacheableEvents, cache_first_and_last_event}};
use control_core_derive::BuildEvent;
use serde::Serialize;
use units::{angular_velocity::revolution_per_minute, length::{meter, millimeter}, velocity::meter_per_minute};
use crate::{
MachineCrossConnectionState, types::Direction, winder2::{
Winder2,
devices::{
PullerGearRatio,
PullerSpeedRegulation,
SpoolSpeedControlMode
}, types::{Mode, SpoolLengthTaskCompletedAction}
}
};
// State
#[derive(Serialize, Debug, Clone, BuildEvent)]
pub struct State
{
pub is_default_state: bool,
/// traverse state
pub traverse_state: TraverseState,
/// puller state
pub puller_state: PullerState,
/// spool automatic action state and progress
pub spool_automatic_action_state: SpoolLengthTaskState,
/// mode state
pub mode_state: ModeState,
/// tension arm state
pub tension_arm_state: TensionArmState,
/// spool speed controller state
pub spool_speed_controller_state: SpoolState,
/// Is a Machine Connected?
pub connected_machine_state: MachineCrossConnectionState,
}
impl CacheableEvents<Self> for State
{
fn event_value(&self) -> GenericEvent {
self.build().into()
}
fn event_cache_fn(&self) -> CacheFn {
cache_first_and_last_event()
}
}
#[derive(Serialize, Debug, Clone)]
pub struct ModeState
{
/// mode
pub mode: Mode,
/// can wind
pub can_wind: bool,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct TensionArmState
{
/// is zeroed/calibrated
pub zeroed: bool,
}
#[derive(Serialize, Debug, Clone)]
pub struct SpoolLengthTaskState
{
pub spool_required_meters: f64,
pub spool_automatic_action_mode: SpoolLengthTaskCompletedAction,
}
#[derive(Serialize, Debug, Clone)]
pub struct SpoolState
{
/// regulation mode
pub regulation_mode: SpoolSpeedControlMode,
/// min speed in rpm for minmax mode
pub minmax_min_speed: f64,
/// max speed in rpm for minmax mode
pub minmax_max_speed: f64,
/// tension target for adaptive mode (0.0-1.0)
pub adaptive_tension_target: f64,
/// radius learning rate for adaptive mode
pub adaptive_radius_learning_rate: f64,
/// max speed multiplier for adaptive mode
pub adaptive_max_speed_multiplier: f64,
/// acceleration factor for adaptive mode
pub adaptive_acceleration_factor: f64,
/// deacceleration urgency multiplier for adaptive mode
pub adaptive_deacceleration_urgency_multiplier: f64,
/// forward rotation direction
pub forward: bool,
}
#[derive(Serialize, Debug, Clone)]
pub struct PullerState
{
/// regulation type
pub regulation: PullerSpeedRegulation,
/// target speed in m/min
pub target_speed: f64,
/// target diameter in mm
pub target_diameter: f64,
/// forward rotation direction
pub forward: bool,
/// gear ratio for winding speed
pub gear_ratio: PullerGearRatio,
}
#[derive(Serialize, Debug, Clone, Default)]
pub struct TraverseState {
/// min position in mm
pub limit_inner: f64,
/// max position in mm
pub limit_outer: f64,
/// position in mm
pub position_in: f64,
/// position out in mm
pub position_out: f64,
/// is going to position in
pub is_going_in: bool,
/// is going to position out
pub is_going_out: bool,
/// if is homed
pub is_homed: bool,
/// if is homing
pub is_going_home: bool,
/// if is traversing
pub is_traversing: bool,
/// laserpointer is on
pub laserpointer: bool,
/// step size in mm
pub step_size: f64,
/// padding in mm
pub padding: f64,
/// can go in (to inner limit)
pub can_go_in: bool,
/// can go out (to outer limit)
pub can_go_out: bool,
/// can home
pub can_go_home: bool,
}
impl Winder2
{
pub fn create_state(&self) -> State
{
let is_default_state = !self.emitted_default_state;
let connected_machine_state = match &self.puller_speed_reference_machine
{
Some(connection) => MachineCrossConnectionState {
machine_identification_unique: Some(connection.ident.clone()),
is_available: true
},
None => MachineCrossConnectionState {
machine_identification_unique: None,
is_available: false
},
};
State {
is_default_state,
traverse_state: self.create_traverse_state(),
puller_state: self.create_puller_state(),
spool_automatic_action_state: self.create_spool_length_task_state(),
mode_state: self.create_mode_state(),
tension_arm_state: self.create_tension_arm_state(),
spool_speed_controller_state: self.create_spool_state(),
connected_machine_state,
}
}
fn create_mode_state(&self) -> ModeState
{
ModeState { mode: self.mode, can_wind: self.can_wind() }
}
fn create_tension_arm_state(&self) -> TensionArmState
{
TensionArmState {
zeroed: self.tension_arm.is_calibrated()
}
}
fn create_spool_state(&self) -> SpoolState
{
use revolution_per_minute as rpm;
let speed_controllers = &self.spool.speed_controllers;
let minmax = &speed_controllers.minmax;
let adaptive = &speed_controllers.adaptive;
let adaptive_deacceleration_urgency_multiplier =
adaptive.deacceleration_urgency_multiplier();
SpoolState {
regulation_mode: self.spool.speed_control_mode(),
forward: self.spool.direction().is_forward(),
// min max speed controller
minmax_min_speed: minmax.min_speed().get::<rpm>(),
minmax_max_speed: minmax.max_speed().get::<rpm>(),
// adaptive speed controller
adaptive_tension_target: adaptive.tension_target(),
adaptive_radius_learning_rate: adaptive.tension_target(),
adaptive_max_speed_multiplier: adaptive.max_speed_multiplier(),
adaptive_acceleration_factor: adaptive.acceleration_factor(),
adaptive_deacceleration_urgency_multiplier,
}
}
fn create_puller_state(&self) -> PullerState
{
let puller = &self.puller;
PullerState {
regulation: puller.speed_regulation_mode(),
target_speed: puller.target_speed().get::<meter_per_minute>(),
target_diameter: puller.target_diameter().get::<millimeter>(),
forward: puller.direction() == Direction::Forward,
gear_ratio: puller.gear_ratio(),
}
}
// COMPLETE
fn create_traverse_state(&self) -> TraverseState
{
// NOTE(JSE): why is limit_inner and position_in identical?
let traverse = &self.traverse;
TraverseState {
limit_inner: traverse.limit_inner().get::<millimeter>(),
limit_outer: traverse.limit_outer().get::<millimeter>(),
position_in: traverse.limit_inner().get::<millimeter>(),
position_out: traverse.limit_outer().get::<millimeter>(),
is_going_in: traverse.is_going_in(),
is_going_out: traverse.is_going_out(),
is_homed: traverse.is_homed(),
is_going_home: traverse.is_going_home(),
is_traversing: traverse.is_traversing(),
laserpointer: traverse.laser_pointer_enabled(),
step_size: traverse.step_size().get::<millimeter>(),
padding: traverse.padding().get::<millimeter>(),
can_go_in: traverse.can_goto_limit_inner(),
can_go_out: traverse.can_goto_limit_outer(),
can_go_home: traverse.can_go_home()
}
}
// COMPLETE
fn create_spool_length_task_state(&self) -> SpoolLengthTaskState
{
let spool_required_meters = self.spool_length_task.target_length().get::<meter>();
SpoolLengthTaskState {
spool_required_meters,
spool_automatic_action_mode: self.on_spool_length_task_complete,
}
}
}
+22
View File
@@ -0,0 +1,22 @@
mod spool;
pub use spool::Spool;
pub use spool::SpeedControlMode as SpoolSpeedControlMode;
mod puller;
pub use puller::Puller;
pub use puller::GearRatio as PullerGearRatio;
pub use puller::SpeedRegulation as PullerSpeedRegulation;
mod tension_arm;
pub use tension_arm::TensionArm;
mod traverse;
pub use traverse::Traverse;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum OperationState
{
Disabled,
Holding,
Running,
}
+233
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@@ -0,0 +1,233 @@
use std::time::Instant;
use serde::{Deserialize, Serialize};
use units::{
acceleration::meter_per_minute_per_second,
f64::*,
jerk::meter_per_minute_per_second_squared,
length::{centimeter, millimeter},
velocity::meter_per_minute,
};
use control_core::{
controllers::second_degree_motion::linear_jerk_speed_controller::LinearJerkSpeedController,
converters::linear_step_converter::LinearStepConverter,
};
use ethercat_hal::io::stepper_velocity_el70x1::StepperVelocityEL70x1;
use crate::types::Direction;
use super::OperationState;
/// Represents the puller motor
#[derive(Debug)]
pub struct Puller
{
motor: StepperVelocityEL70x1,
state: OperationState,
direction: Direction,
gear_ratio: GearRatio,
regulation: SpeedRegulation,
/// actual speed of the motor
current_speed: Velocity,
target_speed: Velocity,
target_diameter: Length,
step_converter: LinearStepConverter,
acceleration_controller: LinearJerkSpeedController,
}
// constants
impl Puller
{
const STEPS_PER_REVOLUTION: i16 = 200; // in steps
const WHEEL_DIAMETER: f64 = 8.0; // in cm
const MOTOR_SPEED_MAX: f64 = 50.0; // in meters per minute
const MOTOR_ACCELERATION_MAX: f64 = 5.0; // in meters per minute per second
const MOTOR_JERK_MAX: f64 = 10.0; // in meters per minute per second squared
}
// public interface
impl Puller
{
pub fn new(motor: StepperVelocityEL70x1) -> Self
{
let step_converter = Self::create_step_converter();
let acceleration_controller = Self::create_acceleration_controller();
Self {
// config
state: OperationState::Disabled,
direction: Direction::Forward,
gear_ratio: GearRatio::OneToOne,
target_speed: Velocity::new::<meter_per_minute>(1.0),
target_diameter: Length::new::<millimeter>(1.75),
regulation: SpeedRegulation::Adapative,
// values
current_speed: Velocity::new::<meter_per_minute>(1.0),
// misc
motor,
step_converter,
acceleration_controller,
}
}
pub fn update(&mut self, t: Instant)
{
// Compute target motor speed considering gear ratio and direction
let target_speed = self.target_speed * self.gear_ratio.multiplier();
let target_speed = match self.direction
{
Direction::Forward => target_speed,
Direction::Reverse => -target_speed,
};
// Apply acceleration control
let controlled_speed = self.acceleration_controller.update(target_speed, t);
self.current_speed = controlled_speed;
// Convert to steps/sec and write to hardware
let steps_per_second = self.step_converter.velocity_to_steps(controlled_speed);
_ = self.motor.set_speed(steps_per_second);
}
}
// getter + setter
impl Puller
{
#[allow(dead_code)]
pub fn device_state(&self) -> OperationState
{
self.state
}
pub fn set_device_state(&mut self, state: OperationState)
{
self.state = state;
}
pub fn speed_regulation_mode(&self) -> SpeedRegulation
{
self.regulation
}
pub fn set_speed_regulation_mode(&mut self, value: SpeedRegulation)
{
self.regulation = value;
}
pub fn direction(&self) -> Direction
{
self.direction
}
pub fn set_direction(&mut self, value: Direction)
{
self.direction = value;
}
pub fn gear_ratio(&self) -> GearRatio
{
self.gear_ratio
}
pub fn set_gear_ratio(&mut self, value: GearRatio)
{
self.gear_ratio = value;
}
pub fn target_speed(&self) -> Velocity
{
self.target_speed
}
pub fn set_target_speed(&mut self, value: Velocity)
{
self.target_speed = value;
}
pub fn target_diameter(&self) -> Length
{
self.target_diameter
}
pub fn set_target_diameter(&mut self, value: Length)
{
self.target_diameter = value;
}
pub fn motor_speed(&self) -> Velocity
{
self.current_speed
}
pub fn output_speed(&self) -> Velocity
{
self.current_speed / self.gear_ratio.multiplier()
}
}
// utils
impl Puller
{
fn create_step_converter() -> LinearStepConverter
{
let diameter = Length::new::<centimeter>(Self::WHEEL_DIAMETER);
LinearStepConverter::from_diameter(Self::STEPS_PER_REVOLUTION, diameter)
}
fn create_acceleration_controller() -> LinearJerkSpeedController
{
let acceleration
= Acceleration::new::<meter_per_minute_per_second>(Self::MOTOR_ACCELERATION_MAX);
let jerk
= Jerk::new::<meter_per_minute_per_second_squared>(Self::MOTOR_JERK_MAX);
let speed
= Velocity::new::<meter_per_minute>(Self::MOTOR_SPEED_MAX);
LinearJerkSpeedController::new_simple(Some(speed),acceleration, jerk)
}
}
// other types
// state
// gear ratio
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[allow(clippy::enum_variant_names)]
pub enum GearRatio
{
OneToOne,
OneToFive,
OneToTen,
}
impl GearRatio
{
/// Get the speed multiplier for this gear ratio
pub fn multiplier(&self) -> f64
{
match self
{
GearRatio::OneToOne => 1.0,
GearRatio::OneToFive => 5.0,
GearRatio::OneToTen => 10.0,
}
}
}
// speed regulation mode
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SpeedRegulation
{
Fixed,
Adapative,
}
+163
View File
@@ -0,0 +1,163 @@
use std::time::Instant;
use serde::{Deserialize, Serialize};
use units::AngularVelocity;
use control_core::converters::angular_step_converter::AngularStepConverter;
use ethercat_hal::io::stepper_velocity_el70x1::StepperVelocityEL70x1;
use crate::types::Direction;
use crate::winder2::devices::{ Puller, TensionArm };
use super::OperationState;
mod speed_controller;
use speed_controller::{SpeedController, AdaptiveSpeedController, MinMaxSpeedController};
/// Represents the spool motor
#[derive(Debug)]
pub struct Spool
{
motor: StepperVelocityEL70x1,
state: OperationState,
direction: Direction,
pub speed_controllers: SpeedControllers,
speed_control_mode: SpeedControlMode,
step_converter: AngularStepConverter,
}
// public interface
impl Spool
{
pub fn new(motor: StepperVelocityEL70x1) -> Self
{
Self {
motor,
state: OperationState::Disabled,
direction: Direction::Forward,
speed_controllers: SpeedControllers::new(),
speed_control_mode: SpeedControlMode::Adaptive,
step_converter: AngularStepConverter::new(200),
}
}
pub fn update(&mut self, t: Instant,tension_arm: &TensionArm, puller: &Puller)
{
let velocity = self.active_controller_mut().update_speed(t, tension_arm, puller);
let velocity = if self.direction == Direction::Forward { velocity } else { -velocity };
let steps_per_second = self.step_converter.angular_velocity_to_steps(velocity);
_ = self.motor.set_speed(steps_per_second);
}
}
// getter + setter
impl Spool
{
pub fn speed_control_mode(&self) -> SpeedControlMode
{
self.speed_control_mode
}
pub fn set_speed_control_mode(&mut self, value: SpeedControlMode)
{
if self.speed_control_mode == value { return; }
// grab speed from active speed controller
let current_speed = self.active_controller().speed();
// change active speed controller
self.speed_control_mode = value;
// get active speed controller
let controller = self.active_controller_mut();
// Set the speed in the target controller and reset it for smooth transition
controller.set_speed(current_speed);
controller.reset();
controller.set_speed(current_speed);
}
pub fn speed(&self) -> AngularVelocity
{
self.active_controller().speed()
}
pub fn set_speed(&mut self, value: AngularVelocity)
{
self.active_controller_mut().set_speed(value);
}
pub fn operation_state(&self) -> OperationState
{
self.state
}
pub fn set_operation_state(&mut self, state: OperationState)
{
self.state = state;
}
pub fn direction(&self) -> Direction
{
self.direction
}
pub fn set_direction(&mut self, direction: Direction)
{
self.direction = direction;
}
}
// utils
impl Spool
{
fn active_controller(&self) -> &dyn SpeedController
{
use SpeedControlMode::*;
match self.speed_control_mode
{
Adaptive => &self.speed_controllers.adaptive,
MinMax => &self.speed_controllers.minmax,
}
}
fn active_controller_mut(&mut self) -> &mut dyn SpeedController
{
use SpeedControlMode::*;
match self.speed_control_mode
{
Adaptive => &mut self.speed_controllers.adaptive,
MinMax => &mut self.speed_controllers.minmax,
}
}
}
// other types
#[derive(Debug)]
pub struct SpeedControllers
{
pub minmax: MinMaxSpeedController,
pub adaptive: AdaptiveSpeedController,
}
impl SpeedControllers
{
pub fn new() -> Self
{
Self {
minmax: MinMaxSpeedController::new(),
adaptive: AdaptiveSpeedController::new()
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SpeedControlMode
{
Adaptive,
MinMax,
}
@@ -1,9 +1,3 @@
use crate::winder2::{
clamp_revolution::clamp_revolution_uom, filament_tension::FilamentTensionCalculator,
puller_speed_controller::PullerSpeedController,
};
use super::{clamp_revolution::Clamping, tension_arm::TensionArm};
use control_core::{
controllers::first_degree_motion::angular_acceleration_speed_controller::AngularAccelerationSpeedController,
helpers::{interpolation::scale, moving_time_window::MovingTimeWindow},
@@ -18,13 +12,13 @@ use units::f64::*;
use units::length::{centimeter, meter};
use units::velocity::meter_per_second;
/// Adaptive spool speed controller that automatically adjusts to maintain optimal filament tension.
///
/// This controller monitors filament tension via the tension arm and learns the appropriate
/// maximum speed based on puller speed and tension feedback. It uses closed-loop control
/// to minimize tension error and applies smooth acceleration to prevent sudden motor commands.
use crate::{helpers::{Clamp, clamp_revolution_uom}, winder2::devices::spool::speed_controller::SpeedController};
use crate::winder2::devices::{Puller, TensionArm};
use super::helpers::FilamentTensionCalculator;
#[derive(Debug)]
pub struct AdaptiveSpoolSpeedController {
pub struct AdaptiveSpeedController {
/// Last commanded angular velocity sent to the spool motor
last_speed: AngularVelocity,
/// Whether the speed controller is enabled (false = always returns zero speed)
@@ -52,13 +46,9 @@ pub struct AdaptiveSpoolSpeedController {
deacceleration_urgency_multiplier: f64,
}
impl Default for AdaptiveSpoolSpeedController {
fn default() -> Self {
Self::new()
}
}
impl AdaptiveSpoolSpeedController {
// Constants
impl AdaptiveSpeedController
{
/// Maximum speed limit (in RPM) used to initialize the acceleration controller
const INITIAL_MAX_SPEED_RPM: f64 = 150.0;
@@ -87,7 +77,7 @@ impl AdaptiveSpoolSpeedController {
const FACTOR_MAX: f64 = 20.0;
/// if the tension is the lowest, the speed can be up to 2x the puller speed
/// if the tension is the lowest, the speed can be up to X the puller speed
const MAX_SPEED_MULTIPLIER: f64 = 4.0;
/// Base acceleration as a fraction of max possible speed (per second)
@@ -98,15 +88,77 @@ impl AdaptiveSpoolSpeedController {
/// Minimum acceleration limit to prevent completely frozen motion
const MIN_ACCELERATION_LIMIT: f64 = 0.5; // rad/s²
}
/// Creates a new adaptive spool speed controller with default settings.
///
/// Initializes all internal components and sets baseline parameters.
///
/// # Returns
/// A new `AdaptiveSpoolSpeedController` instance ready for use.
pub fn new() -> Self {
let max_speed = AngularVelocity::new::<revolution_per_minute>(Self::INITIAL_MAX_SPEED_RPM);
// getter + setter
impl AdaptiveSpeedController
{
pub fn speed(&self) -> AngularVelocity {
self.last_speed
}
pub fn set_speed(&mut self, speed: AngularVelocity) {
self.last_speed = speed;
self.acceleration_controller.reset(speed);
}
pub fn speed_factor(&self) -> Length {
self.speed_factor
}
// Getters and setters for the new configurable parameters
pub const fn tension_target(&self) -> f64 {
self.tension_target
}
pub const fn set_tension_target(&mut self, value: f64) {
self.tension_target = value.clamp(0.0, 1.0);
}
pub const fn radius_learning_rate(&self) -> f64 {
self.radius_learning_rate
}
pub const fn set_radius_learning_rate(&mut self, radius_learning_rate: f64) {
self.radius_learning_rate = radius_learning_rate.max(0.0);
}
pub const fn max_speed_multiplier(&self) -> f64 {
self.max_speed_multiplier
}
pub const fn set_max_speed_multiplier(&mut self, max_speed_multiplier: f64) {
self.max_speed_multiplier = max_speed_multiplier.max(0.1);
}
pub const fn acceleration_factor(&self) -> f64 {
self.acceleration_factor
}
pub const fn set_acceleration_factor(&mut self, acceleration_factor: f64) {
self.acceleration_factor = acceleration_factor.clamp(0.01, 1.0);
}
pub const fn deacceleration_urgency_multiplier(&self) -> f64 {
self.deacceleration_urgency_multiplier
}
pub const fn set_deacceleration_urgency_multiplier(
&mut self,
deacceleration_urgency_multiplier: f64,
) {
self.deacceleration_urgency_multiplier = deacceleration_urgency_multiplier.max(1.0);
}
}
// public interface
impl AdaptiveSpeedController
{
pub fn new() -> Self
{
use revolution_per_minute as rpm;
let max_speed = AngularVelocity::new::<rpm>(Self::INITIAL_MAX_SPEED_RPM);
Self {
last_speed: AngularVelocity::ZERO,
@@ -135,71 +187,36 @@ impl AdaptiveSpoolSpeedController {
deacceleration_urgency_multiplier: Self::DEACCELERATION_URGENCY_MULTIPLIER,
}
}
}
/// Calculates the current maximum speed based on puller speed and learned factor.
///
/// Uses the fundamental relationship between linear and angular velocity:
/// ω = (v / r) × multiplier
///
/// Where:
/// - ω (omega) = angular velocity in radians per second
/// - v = linear velocity in meters per second
/// - r = radius in meters
/// - multiplier = MAX_SPEED_MULTIPLIER for speed scaling
///
/// This ensures the spool's rim speed is properly scaled relative to the puller's
/// linear speed, with the multiplier allowing for tension control adjustments.
///
/// # Parameters
/// - `puller_speed_controller`: Reference to puller for baseline speed calculation
///
/// # Returns
/// Current maximum angular velocity for the spool in radians per second
fn get_max_speed(&self, puller_speed_controller: &PullerSpeedController) -> AngularVelocity {
AngularVelocity::new::<radian_per_second>(
(puller_speed_controller.last_speed.get::<meter_per_second>()
/ self.speed_factor.get::<meter>())
* self.max_speed_multiplier,
)
}
/// Calculates the desired spool speed based on filament tension feedback.
///
/// Reads the tension arm angle, converts it to normalized tension, and calculates
/// the appropriate speed. Also updates the learned maximum speed based on tension error.
///
/// # Parameters
/// - `t`: Current timestamp for learning updates
/// - `tension_arm`: Reference to tension arm for angle measurements
/// - `puller_speed_controller`: Reference to puller for baseline speed calculations
///
/// # Returns
/// The calculated target angular velocity for the spool motor
// utils
impl AdaptiveSpeedController
{
fn calculate_speed(
&mut self,
t: Instant,
tension_arm: &TensionArm,
puller_speed_controller: &PullerSpeedController,
puller: &Puller,
) -> AngularVelocity {
let min_speed = AngularVelocity::ZERO;
let max_speed = self.get_max_speed(puller_speed_controller).abs();
let max_speed = self.max_speed(puller).abs();
// Calculate filament tension from arm angle
let tension_arm_angle = tension_arm.get_angle();
let (clamped_angle, clamping_state) = clamp_revolution_uom(
tension_arm_angle,
let tension_arm_revolution = clamp_revolution_uom(
tension_arm.get_angle(),
self.filament_calc.get_max_angle(), // Inverted because min angle = max tension
self.filament_calc.get_min_angle(),
);
// Return minimum speed if tension arm is at limits
if matches!(clamping_state, Clamping::Min | Clamping::Max) {
if matches!(tension_arm_revolution.clamp, Clamp::Min | Clamp::Max)
{
return min_speed;
}
// 1.0 means maximum tension (high angle, low speed)
// 0.0 means minimum tension (low angle, high speed)
let filament_tension = self.filament_calc.calc_filament_tension(clamped_angle);
let filament_tension = self.filament_calc.calc_filament_tension(tension_arm_revolution.value);
self.update_speed_factor(filament_tension, t);
@@ -212,27 +229,15 @@ impl AdaptiveSpoolSpeedController {
))
}
/// Simplified urgency-weighted acceleration that adapts to current operating conditions.
///
/// This approach uses the current max speed (calculated from puller speed and learned diameter)
/// as the basis for acceleration limits, ensuring smooth operation across all speed ranges
/// while providing instant deceleration capability when approaching zero.
///
/// # Parameters
/// - `target_speed`: Target speed to accelerate towards
/// - `puller_speed_controller`: Reference to puller for current max speed calculation
/// - `t`: Current timestamp for the acceleration controller
///
/// # Returns
/// Smoothly accelerated speed with urgency-weighted limits
fn accelerate_speed(
&mut self,
target_speed: AngularVelocity,
puller_speed_controller: &PullerSpeedController,
puller: &Puller,
t: Instant,
) -> AngularVelocity {
) -> AngularVelocity
{
let target_speed_rad_s = target_speed.get::<radian_per_second>();
let current_max_speed = self.get_max_speed(puller_speed_controller);
let current_max_speed = self.max_speed(puller);
let max_speed_rad_s = current_max_speed.get::<radian_per_second>();
// Base acceleration proportional to current max operating speed
@@ -253,48 +258,31 @@ impl AdaptiveSpoolSpeedController {
AngularAcceleration::new::<radian_per_second_squared>(acceleration_limit);
// Update acceleration controller limits
self.acceleration_controller
.set_max_acceleration(acceleration);
self.acceleration_controller
.set_min_acceleration(-acceleration);
self.acceleration_controller.set_max_acceleration(acceleration);
self.acceleration_controller.set_min_acceleration(-acceleration);
let new_speed = self.acceleration_controller.update(target_speed, t);
// Record for diagnostics
self.speed_time_window
.update(new_speed.get::<radian_per_second>(), t);
self.speed_time_window.update(new_speed.get::<radian_per_second>(), t);
new_speed
}
/// Safety function that enforces absolute speed limits.
///
/// Ensures the spool speed never exceeds safe operational limits to protect hardware.
/// Acts as a final safety check after all other speed calculations.
///
/// # Parameters
/// - `speed`: The speed to be safety-checked and clamped
///
/// # Returns
/// Speed guaranteed to be within safe operational limits
fn clamp_speed(&self, speed: AngularVelocity) -> AngularVelocity {
fn clamp_speed(&self, speed: AngularVelocity) -> AngularVelocity
{
use revolution_per_minute as rpm;
let min_speed = AngularVelocity::ZERO;
let max_speed = AngularVelocity::new::<revolution_per_minute>(Self::SAFETY_MAX_SPEED_RPM);
let max_speed = AngularVelocity::new::<rpm>(Self::SAFETY_MAX_SPEED_RPM);
speed.max(min_speed).min(max_speed)
}
/// Adaptive learning algorithm that adjusts maximum speed factor based on tension feedback.
///
/// Uses proportional control to adjust the speed factor based on tension error.
/// The controller learns over time to maintain optimal tension by scaling the
/// baseline speed derived from puller speed.
///
/// # Parameters
/// - `filament_tension`: Normalized tension value
/// - `t`: Current timestamp for time-aware learning rate
fn update_speed_factor(&mut self, filament_tension: f64, t: Instant) {
let delta_t = match self.last_max_speed_factor_update {
fn update_speed_factor(&mut self, filament_tension: f64, t: Instant)
{
let delta_t = match self.last_max_speed_factor_update
{
Some(last_update) => t.duration_since(last_update).as_secs_f64(),
None => {
// First call, initialize and return early
@@ -320,27 +308,48 @@ impl AdaptiveSpoolSpeedController {
self.last_max_speed_factor_update = Some(t);
}
/// Main update function that orchestrates the complete speed control pipeline.
///
/// This is the primary interface that calculates the target speed, applies enable/disable
/// logic, smooths speed changes, and applies safety limits.
///
/// Call this function every control loop iteration to get the commanded spool speed.
///
/// # Parameters
/// - `t`: Current timestamp for time-based calculations
/// - `tension_arm`: Reference to tension arm for feedback
/// - `puller_speed_controller`: Reference for adaptive speed scaling
///
/// # Returns
/// Final commanded angular velocity for the spool motor
pub fn update_speed(
&mut self,
t: Instant,
tension_arm: &TensionArm,
puller_speed_controller: &PullerSpeedController,
) -> AngularVelocity {
let target_speed = self.calculate_speed(t, tension_arm, puller_speed_controller);
fn max_speed(&self, puller: &Puller) -> AngularVelocity
{
let puller_speed = puller.output_speed().get::<meter_per_second>();
let speed_factor = self.speed_factor.get::<meter>();
let speed = (puller_speed / speed_factor) * self.max_speed_multiplier;
AngularVelocity::new::<radian_per_second>(speed)
}
}
impl SpeedController for AdaptiveSpeedController
{
fn speed(&self) -> AngularVelocity
{
self.last_speed
}
fn set_speed(&mut self, value: AngularVelocity)
{
self.last_speed = value;
self.acceleration_controller.reset(value);
}
fn is_enabled(&self) -> bool
{
self.enabled
}
fn set_enabled(&mut self, value: bool)
{
self.enabled = value;
}
fn update_speed(
&mut self,
t: Instant,
tension_arm: &TensionArm,
puller: &Puller
) -> AngularVelocity
{
let target_speed = self.calculate_speed(t, tension_arm, puller);
let enabled_speed = if self.enabled {
target_speed
@@ -348,37 +357,16 @@ impl AdaptiveSpoolSpeedController {
AngularVelocity::ZERO
};
let accelerated_speed = self.accelerate_speed(enabled_speed, puller_speed_controller, t);
let accelerated_speed = self.accelerate_speed(enabled_speed, puller, t);
// Store speed before clamping to preserve the actual commanded value
self.last_speed = accelerated_speed;
self.clamp_speed(accelerated_speed)
}
/// Enables or disables the speed controller.
///
/// When disabled, the controller returns zero speed regardless of tension feedback.
///
/// # Parameters
/// - `enabled`: True to enable speed control, false to disable
pub const fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
/// Returns whether the speed controller is currently enabled.
///
/// # Returns
/// True if the controller is enabled, false if disabled
pub const fn is_enabled(&self) -> bool {
self.enabled
}
/// Resets the controller to initial state, clearing all learned parameters.
///
/// Use this when starting a new winding operation or after significant
/// process changes that would invalidate learned parameters.
pub fn reset(&mut self) {
fn reset(&mut self)
{
self.last_speed = AngularVelocity::ZERO;
self.acceleration_controller.reset(AngularVelocity::ZERO);
self.speed_factor = Length::new::<centimeter>(4.25);
@@ -389,72 +377,4 @@ impl AdaptiveSpoolSpeedController {
self.acceleration_factor = Self::ACCELERATION_FACTOR;
self.deacceleration_urgency_multiplier = Self::DEACCELERATION_URGENCY_MULTIPLIER;
}
/// Returns the last commanded speed from the controller.
///
/// # Returns
/// The angular velocity that was last commanded to the spool motor
pub fn get_speed(&self) -> AngularVelocity {
self.last_speed
}
/// Manually sets the current speed, bypassing normal calculation.
///
/// Use this for manual control or when switching control modes to ensure
/// smooth transitions.
///
/// # Parameters
/// - `speed`: The angular velocity to set as the current speed
pub fn set_speed(&mut self, speed: AngularVelocity) {
self.last_speed = speed;
self.acceleration_controller.reset(speed);
}
pub fn get_speed_factor(&self) -> Length {
self.speed_factor
}
// Getters and setters for the new configurable parameters
pub const fn get_tension_target(&self) -> f64 {
self.tension_target
}
pub const fn set_tension_target(&mut self, tension_target: f64) {
self.tension_target = tension_target.clamp(0.0, 1.0);
}
pub const fn get_radius_learning_rate(&self) -> f64 {
self.radius_learning_rate
}
pub const fn set_radius_learning_rate(&mut self, radius_learning_rate: f64) {
self.radius_learning_rate = radius_learning_rate.max(0.0);
}
pub const fn get_max_speed_multiplier(&self) -> f64 {
self.max_speed_multiplier
}
pub const fn set_max_speed_multiplier(&mut self, max_speed_multiplier: f64) {
self.max_speed_multiplier = max_speed_multiplier.max(0.1);
}
pub const fn get_acceleration_factor(&self) -> f64 {
self.acceleration_factor
}
pub const fn set_acceleration_factor(&mut self, acceleration_factor: f64) {
self.acceleration_factor = acceleration_factor.clamp(0.01, 1.0);
}
pub const fn get_deacceleration_urgency_multiplier(&self) -> f64 {
self.deacceleration_urgency_multiplier
}
pub const fn set_deacceleration_urgency_multiplier(
&mut self,
deacceleration_urgency_multiplier: f64,
) {
self.deacceleration_urgency_multiplier = deacceleration_urgency_multiplier.max(1.0);
}
}
}
@@ -1,9 +1,15 @@
use crate::winder2::{
clamp_revolution::clamp_revolution_uom, filament_tension::FilamentTensionCalculator,
puller_speed_controller::PullerSpeedController,
use std::time::Instant;
use units::{
ConstZero,
f64::*,
angle::degree,
angular_acceleration::{radian_per_second_squared, revolution_per_minute_per_second},
angular_velocity::{radian_per_second, revolution_per_minute, revolution_per_second},
length::meter,
velocity::meter_per_second,
};
use super::{clamp_revolution::Clamping, tension_arm::TensionArm};
use control_core::{
controllers::{
first_degree_motion::angular_acceleration_speed_controller::AngularAccelerationSpeedController,
@@ -14,20 +20,16 @@ use control_core::{
moving_time_window::MovingTimeWindow,
},
};
use std::time::Instant;
use units::ConstZero;
use units::angle::degree;
use units::angular_acceleration::{radian_per_second_squared, revolution_per_minute_per_second};
use units::angular_velocity::{radian_per_second, revolution_per_minute, revolution_per_second};
use units::f64::*;
use units::length::meter;
use units::velocity::meter_per_second;
use crate::{helpers::{Clamp, clamp_revolution_uom}, winder2::devices::{Puller, spool::speed_controller::SpeedController}};
use crate::winder2::devices::TensionArm;
use super::helpers::FilamentTensionCalculator;
#[derive(Debug)]
pub struct MinMaxSpoolSpeedController {
pub struct MinMaxSpeedController
{
/// Current speed in
last_speed: AngularVelocity,
speed: AngularVelocity,
/// Whether the speed controller is enabled or not
enabled: bool,
/// Acceleration controller to dampen speed change
@@ -38,23 +40,14 @@ pub struct MinMaxSpoolSpeedController {
speed_time_window: MovingTimeWindow<f64>,
}
impl Default for MinMaxSpoolSpeedController {
fn default() -> Self {
Self::new()
}
}
impl MinMaxSpoolSpeedController {
/// Parameters:
/// - `min_speed`: Minimum speed
/// - `max_speed`: Maximum speed
/// - `acceleration`: Acceleration
/// - `deceleration`: Deceleration (preferably negative)
pub fn new() -> Self {
impl MinMaxSpeedController
{
pub fn new() -> Self
{
let max_speed = AngularVelocity::new::<revolution_per_minute>(150.0);
Self {
last_speed: AngularVelocity::ZERO,
speed: AngularVelocity::ZERO,
enabled: false,
acceleration_controller: AngularAccelerationSpeedController::new(
Some(AngularVelocity::ZERO),
@@ -75,44 +68,13 @@ impl MinMaxSpoolSpeedController {
}
}
impl MinMaxSpoolSpeedController {
/// Helper method to get min speed without Option type
fn min_speed(&self) -> AngularVelocity {
self.acceleration_controller
.get_min_speed()
.unwrap_or(AngularVelocity::ZERO)
}
/// Helper method to get max speed without Option type
fn max_speed(&self) -> AngularVelocity {
self.acceleration_controller
.get_max_speed()
.unwrap_or(AngularVelocity::new::<radian_per_second>(f64::INFINITY))
}
/// Calculates the desired speed based on the tension arm angle.
///
/// If the arm is over it's maximum angle, the speed is set to the minimum speed.
/// If the arm is under it's minimum angle, the speed is set to the maximum speed.
/// If the arm is within the range, the speed is interpolated between the minimum and maximum speed based on the tension arm angle.
///
/// Parameters:
/// - `t`: The current time.
/// - `tension_arm`: A reference to the `TensionArm` instance that provides the angle of the tension arm.
///
/// Returns:
/// - speed
fn speed_raw(&mut self, _t: Instant, tension_arm: &TensionArm) -> AngularVelocity {
impl MinMaxSpeedController
{
fn speed_raw(&mut self, _t: Instant, tension_arm_angle: Angle) -> AngularVelocity
{
let min_speed = AngularVelocity::ZERO;
// Convert puller speed to angular velocity using a magic factor
// The factor is adjusted so that the tension arm is reasonably high when a standard spool is at its lowest diameter
// Respect the configured max speed limits by taking the minimum of dynamic calculation and configured max
let max_speed = self.max_speed();
// calculate filament tension
let tension_arm_angle = tension_arm.get_angle();
let tension_arm_revolution = clamp_revolution_uom(
tension_arm_angle,
// inverted because min angle is max tension
@@ -120,24 +82,20 @@ impl MinMaxSpoolSpeedController {
self.filament_calc.get_min_angle(),
);
match tension_arm_revolution.1 {
Clamping::Min => return min_speed,
Clamping::Max => return min_speed,
_ => {}
};
// if value was clamped return min speed.
// why? Idk ask guy who left
if matches!(tension_arm_revolution.clamp, Clamp::Min | Clamp::Max) {
return min_speed;
}
let filament_tension = self
.filament_calc
.calc_filament_tension(tension_arm_revolution.0);
.calc_filament_tension(tension_arm_revolution.value);
let filament_tension_inverted = 1.0 - filament_tension;
// use exponetial interpolation to make the speed change more sensitive in the lower range
let filament_tension_exponential = interpolate_exponential(filament_tension_inverted, 2.0);
// interpolate speed linear
// save speed
AngularVelocity::new::<radian_per_second>(scale(
filament_tension_exponential,
min_speed.get::<radian_per_second>(),
@@ -145,14 +103,6 @@ impl MinMaxSpoolSpeedController {
))
}
/// Accelerates the speed using the acceleration controller.
///
/// Parameters:
/// - `speed`: The current speed
/// - `t`: The current time.
///
/// Returns:
/// - The new speed after applying acceleration.
fn accelerate_speed(&mut self, speed: AngularVelocity, t: Instant) -> AngularVelocity {
// The min/mac acceleration depends on the max speed of the last 5secs or the target speed (whatever is higher)
let acceleration = AngularAcceleration::new::<radian_per_second_squared>(
@@ -179,13 +129,6 @@ impl MinMaxSpoolSpeedController {
new_speed
}
/// Clamps the speed to the defined minimum and maximum speed.
///
/// Parameters:
/// - `speed`: The speed to be clamped.
///
/// Returns:
/// - The clamped speed, ensuring it is within the range of `min_speed` and `max_speed`.
fn clamp_speed(&mut self, speed: AngularVelocity) -> AngularVelocity {
let min_speed = self.min_speed();
let max_speed = self.max_speed();
@@ -200,34 +143,8 @@ impl MinMaxSpoolSpeedController {
}
}
impl MinMaxSpoolSpeedController {
pub fn update_speed(&mut self, t: Instant, tension_arm: &TensionArm) -> AngularVelocity {
let speed = self.speed_raw(t, tension_arm);
let speed = match self.enabled {
true => speed,
false => AngularVelocity::ZERO,
};
let speed = self.accelerate_speed(speed, t);
// save speed before clamping or it will stay 0.0
self.last_speed = speed;
self.clamp_speed(speed)
}
pub const fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
pub const fn is_enabled(&self) -> bool {
self.enabled
}
pub fn reset(&mut self) {
self.last_speed = AngularVelocity::ZERO;
self.acceleration_controller.reset(AngularVelocity::ZERO);
}
impl MinMaxSpeedController
{
fn update_acceleration(&mut self) -> Result<(), MotionControllerError> {
// Set acceleration to 1/4 of the range between min and max speed
// The spool will accelerate from min to max speed in 4 seconds
@@ -262,32 +179,36 @@ impl MinMaxSpoolSpeedController {
Ok(())
}
pub fn get_max_speed(&self) -> AngularVelocity {
self.max_speed()
pub fn max_speed(&self) -> AngularVelocity {
self.acceleration_controller
.get_max_speed()
.unwrap_or(AngularVelocity::ZERO)
}
pub fn get_min_speed(&self) -> AngularVelocity {
self.min_speed()
pub fn min_speed(&self) -> AngularVelocity {
self.acceleration_controller
.get_min_speed()
.unwrap_or(AngularVelocity::ZERO)
}
pub fn get_speed(&self) -> AngularVelocity {
self.last_speed
self.speed
}
pub fn set_speed(&mut self, speed: AngularVelocity) {
self.last_speed = speed;
self.speed = speed;
// Also update the acceleration controller's current speed to ensure smooth transitions
self.acceleration_controller.reset(speed);
}
/// derive the radius from the puller speed and the current angular speed
pub fn get_radius(&self, puller_speed_controller: &PullerSpeedController) -> Length {
let puller_speed: Velocity = puller_speed_controller.get_target_speed();
let angular_speed: AngularVelocity = self.last_speed;
pub fn get_radius(&self, puller: &Puller) -> Length
{
let puller_speed = puller.target_speed().get::<meter_per_second>();
let angular_speed = self.speed.get::<revolution_per_second>();
// Calculate the radius using the formula: radius = speed / angular_speed
let radius =
puller_speed.get::<meter_per_second>() / angular_speed.get::<revolution_per_second>();
let radius = puller_speed / angular_speed;
// Ensure the radius is a normal number, otherwise default to 0.0
let radius = Some(radius).filter(|&n| n.is_normal()).unwrap_or(0.0);
@@ -295,3 +216,53 @@ impl MinMaxSpoolSpeedController {
Length::new::<meter>(radius)
}
}
impl SpeedController for MinMaxSpeedController
{
fn speed(&self) -> AngularVelocity {
self.speed
}
fn set_speed(&mut self, speed: AngularVelocity) {
self.speed = speed;
// Also update the acceleration controller's
// current speed to ensure smooth transitions
self.acceleration_controller.reset(speed);
}
fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
fn is_enabled(&self) -> bool {
self.enabled
}
fn update_speed(
&mut self,
t: Instant,
tension_arm: &TensionArm,
puller: &Puller
) -> AngularVelocity
{
_ = puller;
let speed = self.speed_raw(t, tension_arm.get_angle());
let speed = match self.enabled
{
true => speed,
false => AngularVelocity::ZERO,
};
let speed = self.accelerate_speed(speed, t);
// save speed before clamping or it will stay 0.0
self.speed = speed;
self.clamp_speed(speed)
}
fn reset(&mut self) {
self.speed = AngularVelocity::ZERO;
self.acceleration_controller.reset(AngularVelocity::ZERO);
}
}
@@ -0,0 +1,31 @@
use std::time::Instant;
use units::AngularVelocity;
mod helpers;
mod min_max;
pub use min_max::MinMaxSpeedController;
mod adapative;
pub use adapative::AdaptiveSpeedController;
use crate::winder2::devices::{Puller, TensionArm};
pub trait SpeedController
{
fn speed(&self) -> AngularVelocity;
fn set_speed(&mut self, speed: AngularVelocity);
fn is_enabled(&self) -> bool;
fn set_enabled(&mut self, enabled: bool);
fn reset(&mut self);
fn update_speed(
&mut self,
t: Instant,
tension_arm: &TensionArm,
puller: &Puller
) -> AngularVelocity;
}
@@ -1,69 +1,83 @@
use ethercat_hal::io::analog_input::{AnalogInput, physical::AnalogInputValue};
use units::angle::revolution;
use units::electric_potential::volt;
use units::f64::*;
use ethercat_hal::io::analog_input::{AnalogInput, physical::AnalogInputValue};
#[derive(Debug)]
pub struct TensionArm {
pub analog_input: AnalogInput,
pub zero: Angle,
/// was zeroed at least once
pub zeroed: bool,
pub struct TensionArm
{
sensor: AnalogInput,
zero_offset: Angle,
is_calibrated: bool,
}
impl TensionArm {
pub fn new(analog_input: AnalogInput) -> Self {
// public interface
impl TensionArm
{
pub fn new(sensor: AnalogInput) -> Self
{
Self {
analog_input,
zero: Angle::new::<revolution>(0.0),
zeroed: false,
sensor,
zero_offset: Angle::new::<revolution>(0.0),
is_calibrated: false,
}
}
fn volts_to_angle(&self, volts: f64) -> Angle {
// 0V = 0deg 5V = 3600deg
// always wrap into 0..1 revolution
Angle::new::<revolution>(volts / 5.0) % Angle::new::<revolution>(1.0)
pub fn calibrate(&mut self)
{
self.zero_offset = self.raw_angle();
self.is_calibrated = true;
}
fn get_volts(&self) -> f64 {
// get the normalized value from the analog input
let value = self.analog_input.get_physical();
match value {
AnalogInputValue::Potential(v) => v.get::<volt>(),
_ => panic!("Expected a potential value"),
}
pub const fn is_calibrated(&self) -> bool
{
self.is_calibrated
}
fn raw_angle(&self) -> Angle {
// get volts
let volts = self.get_volts();
// 0V = 0deg 5V = 3600deg
self.volts_to_angle(volts)
}
pub fn get_angle(&self) -> Angle {
pub fn get_angle(&self) -> Angle
{
// revolution is maping -1/1 to 0/1
let raw = self.raw_angle();
// Handle the wraparound case
if raw < self.zero {
if raw < self.zero_offset {
// We've wrapped around, so add a full revolution
(raw + Angle::new::<revolution>(1.0)) - self.zero
(raw + Angle::new::<revolution>(1.0)) - self.zero_offset
} else {
// Normal case
raw - self.zero
raw - self.zero_offset
}
}
pub fn zero(&mut self) {
self.zero = self.raw_angle();
self.zeroed = true;
}
}
// utils
impl TensionArm
{
fn volts_to_angle(&self, volts: f64) -> Angle
{
// 0V = 0deg -> 5V = 3600deg
// always wrap into 0..1 revolution
Angle::new::<revolution>(volts / 5.0) % Angle::new::<revolution>(1.0)
}
fn get_volts(&self) -> f64
{
// TODO: reconsider panicking, to allow system to shutdown gracefully.
// but since I am only moving code, I will not touch this...
let AnalogInputValue::Potential(potential) =
self.sensor.get_physical() else { panic!("Expected a potential value"); };
potential.get::<volt>()
}
fn raw_angle(&self) -> Angle
{
self.volts_to_angle(self.get_volts())
}
}
// tests
#[cfg(test)]
mod tests {
use super::*;
@@ -73,7 +87,6 @@ mod tests {
analog_input::{AnalogInputInput, physical::AnalogInputRange},
analog_input_dummy::AnalogInputDummy,
};
use std::i16;
#[test]
fn volts_to_angle() {
@@ -130,7 +143,7 @@ mod tests {
normalized: (5.0 / 10.0),
wiring_error: false,
});
let physical = tension_arm.analog_input.get_physical();
let physical = tension_arm.sensor.get_physical();
match physical {
AnalogInputValue::Potential(v) => {
assert_relative_eq!(v.get::<volt>(), 5.0, epsilon = f64::EPSILON);
+651
View File
@@ -0,0 +1,651 @@
use std::time::Instant;
use control_core::converters::linear_step_converter::LinearStepConverter;
use ethercat_hal::io::digital_input::DigitalInput;
use ethercat_hal::io::digital_output::DigitalOutput;
use ethercat_hal::io::stepper_velocity_el70x1::StepperVelocityEL70x1;
use units::AngularVelocity;
use units::ConstZero;
use units::Length;
use units::Velocity;
use units::angular_velocity::revolution_per_second;
use units::length::millimeter;
use units::velocity::millimeter_per_second;
use crate::winder2::devices::Spool;
use super::OperationState;
/// Represents the puller motor
#[derive(Debug)]
pub struct Traverse
{
// hardware
motor: StepperVelocityEL70x1,
laser_pointer: DigitalOutput,
limit_switch: DigitalInput,
// config
device_state: OperationState,
position: Length,
limit_inner: Length,
limit_outer: Length,
step_size: Length,
padding: Length,
state: State,
// converters
fullstep_converter: LinearStepConverter,
microstep_converter: LinearStepConverter,
}
// constants
impl Traverse
{
const DEFAULT_LIMIT_INNER: f64 = 22.0; // in mm
const DEFAULT_LIMIT_OUTER: f64 = 92.0; // in mm
const DEFAULT_PADDING: f64 = 0.88; // in mm
const DEFAULT_STEP_SIZE: f64 = 1.75; // in mm
const CIRCUMFERENCE: f64 = 35.0; // in mm
const STEPS_PER_REVOLUTION: i16 = 200;
const MICRO_STEPS_COUNT: i16 = 64;
}
// public interface
impl Traverse
{
pub fn new(
motor: StepperVelocityEL70x1,
limit_switch: DigitalInput,
laser_pointer: DigitalOutput,
) -> Self
{
let limit_inner = Length::new::<millimeter>(Self::DEFAULT_LIMIT_INNER);
let limit_outer = Length::new::<millimeter>(Self::DEFAULT_LIMIT_OUTER);
let circumference = Length::new::<millimeter>(Self::CIRCUMFERENCE);
let fullstep_converter = LinearStepConverter::from_circumference(
Self::STEPS_PER_REVOLUTION,
circumference,
);
let microstep_converter = LinearStepConverter::from_circumference(
Self::STEPS_PER_REVOLUTION * Self::MICRO_STEPS_COUNT,
circumference,
);
let step_size = Length::new::<millimeter>(Self::DEFAULT_STEP_SIZE);
let padding = Length::new::<millimeter>(Self::DEFAULT_PADDING);
Self {
device_state: OperationState::Disabled,
motor,
laser_pointer,
limit_switch,
fullstep_converter,
microstep_converter,
limit_inner,
limit_outer,
step_size,
padding,
position: Length::ZERO,
state: State::NotHomed,
}
}
/// update the traverse. Returns true if the state
/// changed from this update
pub fn update(&mut self, spool: &Spool) -> bool
{
if self.device_state == OperationState::Disabled { return false; }
let old_state = self.state;
self.update_position();
self.update_state();
let steps_per_second = self.compute_output_steps(spool.speed());
_ = self.motor.set_speed(steps_per_second);
old_state == self.state
}
}
// getters + setters
impl Traverse
{
#[allow(dead_code)]
pub const fn device_state(&self) -> OperationState { self.device_state }
pub fn set_device_state(&mut self, device_state: OperationState)
{
use OperationState::*;
// No change, nothing to do
if self.device_state == device_state { return; }
// Leaving standby, enable motor
if self.device_state == Disabled
{
self.motor.set_enabled(true);
}
match device_state // guranteed state change
{
Disabled => self.motor.set_enabled(false),
Holding => self.goto_home(),
Running => self.start_traversing(),
}
self.device_state = device_state;
}
pub fn limit_inner(&self) -> Length { self.limit_inner }
pub fn try_set_limit_inner(&mut self, limit_inner: Length) -> Result<(), ()>
{
// Validate the new inner limit against current outer limit
if !Self::validate_traverse_limits(limit_inner, self.limit_outer)
{
// Don't update if validation fails - keep the current value
return Err(());
}
self.limit_inner = limit_inner;
Ok(())
}
pub fn limit_outer(&self) -> Length { self.limit_outer }
pub fn try_set_limit_outer(&mut self, limit_outer: Length) -> Result<(), ()>
{
// Validate the new outer limit against current inner limit
if !Self::validate_traverse_limits(self.limit_inner, limit_outer)
{
// Don't update if validation fails - keep the current value
return Err(());
}
self.limit_outer = limit_outer;
Ok(())
}
pub fn step_size(&self) -> Length { self.step_size }
pub fn set_step_size(&mut self, step_size: Length) { self.step_size = step_size; }
pub fn padding(&self) -> Length { self.padding }
pub fn set_padding(&mut self, padding: Length) { self.padding = padding; }
pub fn current_position(&self) -> Option<Length>
{
match self.is_homed()
{
true => Some(self.position),
false => None,
}
}
pub fn laser_pointer_enabled(&self) -> bool
{
self.laser_pointer.get()
}
pub fn set_laser_pointer_enabled(&mut self, value: bool)
{
self.laser_pointer.set(value);
}
}
// State management
impl Traverse
{
pub fn can_goto_limit_inner(&self) -> bool
{
self.device_state == OperationState::Disabled
|| !self.is_homed()
|| self.is_going_in()
|| self.is_going_home()
|| self.is_traversing()
}
pub fn try_goto_limit_inner(&mut self) -> Result<(), ()>
{
if !self.can_goto_limit_inner()
{
return Err(());
}
self.state = State::GoingIn;
Ok(())
}
pub fn can_goto_limit_outer(&self)-> bool
{
self.device_state == OperationState::Disabled
|| !self.is_homed()
|| self.is_going_out()
|| self.is_going_home()
|| self.is_traversing()
}
pub fn try_goto_limit_outer(&mut self) -> Result<(), ()>
{
if !self.can_goto_limit_outer()
{
return Err(());
}
self.state = State::GoingOut;
Ok(())
}
pub fn can_go_home(&self)-> bool
{
self.device_state == OperationState::Disabled
|| !self.is_homed()
|| self.is_going_out()
|| self.is_going_home()
|| self.is_traversing()
}
pub fn try_goto_home(&mut self) -> Result<(), ()>
{
if !self.can_go_home()
{
return Err(());
}
self.goto_home();
Ok(())
}
fn goto_home(&mut self)
{
self.state = State::Homing(HomingState::Initialize);
}
fn start_traversing(&mut self)
{
self.state = State::Traversing(TraversingState::GoingOut);
}
#[allow(dead_code)]
pub fn is_idle(&self) -> bool
{
self.state == State::Idle
}
pub fn is_homed(&self) -> bool {
// if not [`State::NotHomed`], then it is homed
!matches!(self.state, State::NotHomed)
}
pub fn is_going_in(&self) -> bool {
self.state == State::GoingIn
}
pub fn is_going_out(&self) -> bool {
self.state == State::GoingOut
}
pub fn is_going_home(&self) -> bool {
matches!(self.state, State::Homing(_))
}
pub fn is_traversing(&self) -> bool {
matches!(self.state, State::Traversing(_))
}
}
// helpers
impl Traverse
{
fn compute_output_steps(&self, spool_speed: AngularVelocity) -> f64
{
let speed = self.veloctity_from_state(spool_speed);
self.fullstep_converter.velocity_to_steps(speed)
}
pub fn update_position(&mut self)
{
let steps = self.motor.get_position() as f64;
self.position = self.microstep_converter.steps_to_distance(steps);
}
fn endstop_triggered(&self) -> bool
{
self.limit_switch.get_value().unwrap_or(false)
}
fn calculate_traverse_speed(spool_speed: AngularVelocity, step_size: Length) -> Velocity
{
let spool_speed = spool_speed.get::<revolution_per_second>();
let step_size = step_size.get::<millimeter>();
// Calculate the traverse speed directly from spool speed and step size
Velocity::new::<millimeter_per_second>(spool_speed * step_size)
}
// Changes the direction of the speed based on the current position and target position
fn speed_to_position(&self, target_position: Length, absolute_speed: Velocity) -> Velocity
{
// If we are over the target position we need to move negative
if self.position > target_position {
-absolute_speed.abs()
} else if self.position < target_position {
absolute_speed.abs()
} else {
Velocity::ZERO
}
}
/// Calculate distance to position
fn distance_to_position(&self, target_position: Length) -> Length
{
(self.position - target_position).abs()
}
// If at inner limit within a tolerance
fn is_at_position(&self, target_position: Length, tolerance: Length) -> bool
{
let upper_tolerance = target_position + tolerance.abs();
let lower_tolerance = target_position - tolerance.abs();
lower_tolerance <= self.position && self.position <= upper_tolerance
}
/// Validates that traverse limits maintain proper constraints:
/// - Inner limit must be smaller than outer limit
/// - At least 0.9mm difference between inner and outer limits
fn validate_traverse_limits(inner: Length, outer: Length) -> bool
{
outer > inner + Length::new::<millimeter>(0.9)
}
}
// state updates
impl Traverse
{
fn update_state(&mut self)
{
use State::*;
match self.state
{
NotHomed | Idle => {}
GoingIn =>
{
// If inner limit is reached
if self.is_at_position(self.limit_inner, Length::new::<millimeter>(0.01))
{
// Put Into Idle
self.state = State::Idle;
}
}
GoingOut =>
{
// If outer limit is reached
if self.is_at_position(self.limit_outer, Length::new::<millimeter>(0.01)) {
// Put Into Idle
self.state = State::Idle;
}
}
Homing(state) => self.update_homing_state(state),
Traversing(state) => self.update_traversing_state(state),
};
}
fn update_homing_state(&mut self, homing_state: HomingState)
{
use HomingState::*;
match homing_state
{
Initialize =>
{
// If endstop is triggered, escape the endstop
if self.endstop_triggered() {
self.state = State::Homing(EscapeEndstop);
} else {
// If endstop is not triggered, move to the endstop
self.state = State::Homing(FindEndstopCoarse);
}
}
EscapeEndstop => {
// Move out until endstop is not triggered anymore
if !self.endstop_triggered() {
self.state = State::Homing(FindEndstopFineDistancing);
}
}
FindEndstopFineDistancing => {
// Move out until endstop is not triggered anymore
if !self.endstop_triggered() {
// Find endstop fine
self.state = State::Homing(FindEndtopFine);
}
}
FindEndtopFine => {
// If endstop is reached change to idle
if self.endstop_triggered() {
// Set poition of traverse to 0
self.motor.set_position(0);
// Put Into Idle
self.state = State::Homing(Validate(Instant::now()));
}
}
FindEndstopCoarse => {
// Move to endstop
if self.endstop_triggered() {
// Move awaiy from endstop
self.state = State::Homing(FindEndstopFineDistancing);
}
}
Validate(instant) => {
// If 100ms have passed check if position is actually 0.0
if instant.elapsed().as_millis() > 100 {
if self.is_at_position(Length::ZERO, Length::new::<millimeter>(0.01)) {
// If position is 0.0, put into idle
self.state = State::Idle;
} else {
// If position is not 0.0, redo homing
self.state = State::Homing(Initialize);
}
}
}
}
}
fn update_traversing_state(&mut self, state: TraversingState)
{
use TraversingState::*;
match state {
GoingOut => {
// If outer limit is reached
if self.position >= self.limit_outer - self.padding {
// Turn around
self.state = State::Traversing(TraversingIn);
}
}
TraversingIn => {
// If inner limit is reached
if self.position <= self.limit_inner + self.padding {
// Turn around
self.state = State::Traversing(TraversingOut);
}
}
TraversingOut => {
// If outer limit is reached
if self.position >= self.limit_outer - self.padding {
// Turn around
self.state = State::Traversing(TraversingIn);
}
}
}
}
}
// velocity computation
impl Traverse
{
fn veloctity_from_state(&self, spool_speed: AngularVelocity) -> Velocity
{
use State::*;
match self.state {
NotHomed => Velocity::ZERO, // Not homed, no movement
Idle => Velocity::ZERO, // No movement in idle state
GoingIn => {
// Move in at a speed of 10-100 mm/s
self.speed_to_position(
self.limit_inner,
match self.distance_to_position(self.limit_inner).abs()
> Length::new::<millimeter>(1.0)
{
true => Velocity::new::<millimeter_per_second>(100.0),
false => Velocity::new::<millimeter_per_second>(10.0),
},
)
},
GoingOut => {
// Move out at a speed of 10-100 mm/s
self.speed_to_position(
self.limit_outer,
match self.distance_to_position(self.limit_outer).abs()
> Length::new::<millimeter>(1.0)
{
true => Velocity::new::<millimeter_per_second>(100.0),
false => Velocity::new::<millimeter_per_second>(10.0),
},
)
}
Homing(state) => Self::velocity_from_homing_state(state),
Traversing(state) => self.velocity_from_traversing_state(state, spool_speed),
}
}
fn velocity_from_homing_state(homing_state: HomingState) -> Velocity
{
use units::velocity::millimeter_per_second as mmps;
use HomingState::*;
match homing_state {
Initialize => Velocity::ZERO,
// Move out at a speed of 10 mm/s
EscapeEndstop => Velocity::new::<mmps>(10.0),
// Move out at a speed of 2 mm/s
FindEndstopFineDistancing => Velocity::new::<mmps>(2.0),
// Move in at a speed of -100 mm/s
FindEndstopCoarse => Velocity::new::<mmps>(-100.0),
// move into the endstop at 2 mm/s
FindEndtopFine => Velocity::new::<mmps>(-2.0),
// We stand still until the validation cooldown has passed
Validate(_) => Velocity::ZERO,
}
}
fn velocity_from_traversing_state(
&self,
traversing_state: TraversingState,
spool_speed: AngularVelocity
) -> Velocity
{
use TraversingState::*;
match traversing_state {
GoingOut => {
// Move out at a speed of 100 mm/s
self.speed_to_position(
self.limit_outer - self.padding + Length::new::<millimeter>(0.01),
Velocity::new::<millimeter_per_second>(100.0),
)
}
TraversingIn =>
{
let offset = Length::new::<millimeter>(0.01);
let target_position = self.limit_inner + self.padding - offset;
let absolute_speed = Self::calculate_traverse_speed(spool_speed, self.step_size);
self.speed_to_position(target_position, absolute_speed)
}
TraversingOut =>
{
let offset = Length::new::<millimeter>(0.01);
let target_position = self.limit_outer - self.padding + offset;
let absolute_speed = Self::calculate_traverse_speed(spool_speed, self.step_size);
self.speed_to_position(target_position, absolute_speed)
}
}
}
}
// other types
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum State
{
/// Initial state
NotHomed,
/// Doing nothing
/// Already homed
Idle,
/// Going to inner limit
///
/// After reaching the inner limit, the state will change to [`State::Idle`]
GoingIn,
/// Going to outer limit
///
/// After reaching the outer limit, the state will change to [`State::Idle`]
GoingOut,
/// Homing is in progress
///
/// After homing is done, the state will change to [`State::Idle`]
Homing(HomingState),
/// Move between inner and outer limits
Traversing(TraversingState),
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum TraversingState
{
/// Like [`State::GoingOut`] but
/// - will go into [`State::GoingIn`] after reaching the outer limit
GoingOut,
/// Like [`State::GoingIn`] but
/// - will go into [`State::GoingOut`] after reaching the inner limit
/// - speed is synced to spool speed
TraversingIn,
/// Like [`State::GoingOut`] but
/// - will go into [`State::GoingIn`] after reaching the outer limit
/// - speed is synced to spool speed
TraversingOut,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum HomingState
{
/// In this state the traverse is not moving but checks if the endstop si triggered
/// If the endstop is triggered we go into [`HomingState::EscapeEndstop`]
/// If the endstop is not triggered we go into [`HomingState::FindEndstop`]
Initialize,
/// In this state the traverse is moving out away from the endstop until it's not triggered anymore
/// The it goes into [`HomingState::FindEnstopFineDistancing`]
EscapeEndstop,
/// Moving out away from the endstop
/// Then Transition into [`HomingState::FindEndtopFine`]
FindEndstopFineDistancing,
/// In this state the traverse is fast until it reaches the endstop
FindEndstopCoarse,
/// In this state the traverse is moving slowly until it reaches the endstop
FindEndtopFine,
/// In this state we check if th current position is actually 0.0, if not we redo the homing routine
Validate(Instant),
}
-507
View File
@@ -1,507 +0,0 @@
#[cfg(not(feature = "mock-machine"))]
mod winder2_imports {
pub use super::super::puller_speed_controller::PullerRegulationMode;
pub use super::super::{TraverseMode, Winder2, Winder2Mode, api, spool_speed_controller};
pub use crate::buffer1::BufferV1;
pub use api::{
LiveValuesEvent, ModeState, PullerState, SpoolAutomaticActionMode,
SpoolAutomaticActionState, SpoolSpeedControllerState, StateEvent, TensionArmState,
TraverseState, Winder2Events,
};
pub use control_core::socketio::event::BuildEvent;
pub use control_core::socketio::namespace::NamespaceCacheingLogic;
pub use std::time::Instant;
pub use units::{
angle::degree,
angular_velocity::revolution_per_minute,
f64::*,
length::{meter, millimeter},
velocity::meter_per_minute,
};
}
#[cfg(not(feature = "mock-machine"))]
pub use winder2_imports::*;
#[cfg(not(feature = "mock-machine"))]
impl Winder2 {
/// Implement Spool
/// called by `act`
pub fn sync_spool_speed(&mut self, t: Instant) {
let angular_velocity = self.spool_speed_controller.update_speed(
t,
&self.tension_arm,
&self.puller_speed_controller,
);
// Apply direction based on forward setting
let directed_angular_velocity = if self.spool_speed_controller.get_forward() {
angular_velocity
} else {
-angular_velocity
};
let steps_per_second = self
.spool_step_converter
.angular_velocity_to_steps(directed_angular_velocity);
let _ = self.spool.set_speed(steps_per_second);
}
pub fn stop_or_pull_spool(&mut self, now: Instant) {
if matches!(
self.spool_automatic_action.mode,
SpoolAutomaticActionMode::NoAction
) {
self.calculate_spool_auto_progress_(now);
return;
}
match self.mode {
Winder2Mode::Pull => self.calculate_spool_auto_progress_(now),
Winder2Mode::Wind => self.calculate_spool_auto_progress_(now),
_ => {
self.spool_automatic_action.progress_last_check = now;
return;
}
}
if self.spool_automatic_action.progress >= self.spool_automatic_action.target_length {
match self.spool_automatic_action.mode {
SpoolAutomaticActionMode::NoAction => (),
SpoolAutomaticActionMode::Pull => {
self.stop_or_pull_spool_reset(now);
self.set_mode(&Winder2Mode::Pull);
}
SpoolAutomaticActionMode::Hold => {
self.stop_or_pull_spool_reset(now);
self.set_mode(&Winder2Mode::Hold);
}
}
}
}
/// Implement Mode
pub fn set_mode(&mut self, mode: &Winder2Mode) {
let should_update = *mode != Winder2Mode::Wind || self.can_wind();
if should_update {
// all transitions are allowed
self.mode = mode.clone();
// Apply the mode changes to the spool and puller
self.set_spool_mode(mode);
self.set_puller_mode(mode);
self.set_traverse_mode(mode);
}
self.emit_state();
}
/// Implement Traverse
pub fn set_laser(&mut self, value: bool) {
self.laser.set(value);
self.emit_state();
}
pub fn traverse_set_limit_inner(&mut self, limit: f64) {
let new_inner = Length::new::<millimeter>(limit);
let current_outer = self.traverse_controller.get_limit_outer();
// Validate the new inner limit against current outer limit
if !Self::validate_traverse_limits(new_inner, current_outer) {
// Don't update if validation fails - keep the current value
return;
}
self.traverse_controller.set_limit_inner(new_inner);
self.emit_state();
}
pub fn traverse_set_limit_outer(&mut self, limit: f64) {
let new_outer = Length::new::<millimeter>(limit);
let current_inner = self.traverse_controller.get_limit_inner();
// Validate the new outer limit against current inner limit
if !Self::validate_traverse_limits(current_inner, new_outer) {
// Don't update if validation fails - keep the current value
return;
}
self.traverse_controller.set_limit_outer(new_outer);
self.emit_state();
}
pub fn traverse_set_step_size(&mut self, step_size: f64) {
let step_size = Length::new::<millimeter>(step_size);
self.traverse_controller.set_step_size(step_size);
self.emit_state();
}
pub fn traverse_set_padding(&mut self, padding: f64) {
let padding = Length::new::<millimeter>(padding);
self.traverse_controller.set_padding(padding);
self.emit_state();
}
pub fn traverse_goto_limit_inner(&mut self) {
if self.can_go_in() {
self.traverse_controller.goto_limit_inner();
}
self.emit_state();
}
pub fn traverse_goto_limit_outer(&mut self) {
if self.can_go_out() {
self.traverse_controller.goto_limit_outer();
}
self.emit_state();
}
pub fn traverse_goto_home(&mut self) {
if self.can_go_home() {
self.traverse_controller.goto_home();
}
self.emit_state();
}
pub fn get_live_values(&self) -> LiveValuesEvent {
let angle_deg = self.tension_arm.get_angle().get::<degree>();
// Wrap [270;<360] to [-90; 0]
// This is done to reduce flicker in the graphs around the zero point
let angle_deg = if angle_deg >= 270.0 {
angle_deg - 360.0
} else {
angle_deg
};
// Calculate puller speed from current motor steps
let steps_per_second = self.puller.get_speed();
let angular_velocity = self
.puller_speed_controller
.converter
.steps_to_angular_velocity(steps_per_second as f64);
let motor_speed = self
.puller_speed_controller
.angular_velocity_to_speed(angular_velocity);
// Divide by gear ratio to get actual puller/material speed
let puller_speed = motor_speed / self.puller_speed_controller.get_gear_ratio().multiplier();
// Calculate spool RPM from current motor steps (always positive regardless of direction)
let spool_rpm = self
.spool_step_converter
.steps_to_angular_velocity(self.spool.get_speed() as f64)
.get::<revolution_per_minute>()
.abs();
LiveValuesEvent {
traverse_position: self
.traverse_controller
.get_current_position()
.map(|x| x.get::<millimeter>()),
puller_speed: puller_speed.get::<meter_per_minute>().abs(),
spool_rpm,
tension_arm_angle: angle_deg,
spool_progress: self.spool_automatic_action.progress.get::<meter>(),
}
}
pub fn emit_live_values(&mut self) {
let event = self.get_live_values().build();
self.namespace.emit(Winder2Events::LiveValues(event));
}
pub fn build_state_event(&mut self) -> StateEvent {
use crate::MachineCrossConnectionState;
let connected_machine = self.connected_machines.get(0);
let ident = match connected_machine {
Some(machine) => Some(machine.ident.clone()),
None => None,
};
let cross_conn = MachineCrossConnectionState {
machine_identification_unique: ident,
is_available: connected_machine.is_some(),
};
StateEvent {
is_default_state: !std::mem::replace(&mut self.emitted_default_state, true),
traverse_state: TraverseState {
limit_inner: self
.traverse_controller
.get_limit_inner()
.get::<millimeter>(),
limit_outer: self
.traverse_controller
.get_limit_outer()
.get::<millimeter>(),
position_in: self
.traverse_controller
.get_limit_inner()
.get::<millimeter>(),
position_out: self
.traverse_controller
.get_limit_outer()
.get::<millimeter>(),
is_going_in: self.traverse_controller.is_going_in(),
is_going_out: self.traverse_controller.is_going_out(),
is_homed: self.traverse_controller.is_homed(),
is_going_home: self.traverse_controller.is_going_home(),
is_traversing: self.traverse_controller.is_traversing(),
laserpointer: self.laser.get(),
step_size: self.traverse_controller.get_step_size().get::<millimeter>(),
padding: self.traverse_controller.get_padding().get::<millimeter>(),
can_go_in: self.can_go_in(),
can_go_out: self.can_go_out(),
can_go_home: self.can_go_home(),
},
puller_state: PullerState {
regulation: self.puller_speed_controller.regulation_mode.clone(),
target_speed: self
.puller_speed_controller
.target_speed
.get::<meter_per_minute>(),
target_diameter: self
.puller_speed_controller
.target_diameter
.get::<millimeter>(),
forward: self.puller_speed_controller.forward,
gear_ratio: self.puller_speed_controller.gear_ratio,
},
mode_state: ModeState {
mode: self.mode.clone().into(),
can_wind: self.can_wind(),
},
tension_arm_state: TensionArmState {
zeroed: self.tension_arm.zeroed,
},
spool_speed_controller_state: SpoolSpeedControllerState {
regulation_mode: self.spool_speed_controller.get_type().clone(),
minmax_min_speed: self
.spool_speed_controller
.get_minmax_min_speed()
.get::<revolution_per_minute>(),
minmax_max_speed: self
.spool_speed_controller
.get_minmax_max_speed()
.get::<revolution_per_minute>(),
adaptive_tension_target: self.spool_speed_controller.get_adaptive_tension_target(),
adaptive_radius_learning_rate: self
.spool_speed_controller
.get_adaptive_radius_learning_rate(),
adaptive_max_speed_multiplier: self
.spool_speed_controller
.get_adaptive_max_speed_multiplier(),
adaptive_acceleration_factor: self
.spool_speed_controller
.get_adaptive_acceleration_factor(),
adaptive_deacceleration_urgency_multiplier: self
.spool_speed_controller
.get_adaptive_deacceleration_urgency_multiplier(),
forward: self.spool_speed_controller.get_forward(),
},
spool_automatic_action_state: SpoolAutomaticActionState {
spool_required_meters: self.spool_automatic_action.target_length.get::<meter>(),
spool_automatic_action_mode: self.spool_automatic_action.mode.clone(),
},
connected_machine_state: cross_conn,
}
}
pub fn emit_state(&mut self) {
let state_event = self.build_state_event();
let event = state_event.build();
self.namespace.emit(Winder2Events::State(event));
}
/// Apply the mode changes to the spool
///
/// It contains a transition matrix for atomic changes.
/// It will set [`Self::spool_mode`]
fn set_traverse_mode(&mut self, mode: &Winder2Mode) {
// Convert to `Winder2Mode` to `TraverseMode`
let mode: TraverseMode = mode.clone().into();
// If coming out of standby
if self.traverse_mode == TraverseMode::Standby && mode != TraverseMode::Standby {
self.traverse.set_enabled(true);
self.traverse_controller.set_enabled(true);
}
// If going into standby
if mode == TraverseMode::Standby && self.traverse_mode != TraverseMode::Standby {
// If we are going into standby, we need to stop the traverse
self.traverse.set_enabled(false);
self.traverse_controller.set_enabled(false);
}
// Transition matrix
match self.traverse_mode {
TraverseMode::Standby => match mode {
TraverseMode::Standby => {}
TraverseMode::Hold => {
// From [`TraverseMode::Standby`] to [`TraverseMode::Hold`]
self.traverse.set_enabled(true);
self.traverse_controller.set_enabled(true);
self.traverse_controller.goto_home();
}
TraverseMode::Traverse => {
// From [`TraverseMode::Standby`] to [`TraverseMode::Wind`]
self.traverse.set_enabled(true);
self.traverse_controller.set_enabled(true);
self.traverse_controller.start_traversing();
}
},
TraverseMode::Hold => match mode {
TraverseMode::Standby => {
// From [`TraverseMode::Hold`] to [`TraverseMode::Standby`]
self.traverse.set_enabled(false);
self.traverse_controller.set_enabled(false);
}
TraverseMode::Hold => {}
TraverseMode::Traverse => {
// From [`TraverseMode::Hold`] to [`TraverseMode::Wind`]
self.traverse_controller.start_traversing();
}
},
TraverseMode::Traverse => match mode {
TraverseMode::Standby => {
// From [`TraverseMode::Wind`] to [`TraverseMode::Standby`]
self.traverse.set_enabled(false);
self.traverse_controller.set_enabled(false);
}
TraverseMode::Hold => {
// From [`TraverseMode::Wind`] to [`TraverseMode::Hold`]
self.traverse_controller.goto_home();
}
TraverseMode::Traverse => {}
},
}
// Update the internal state
self.traverse_mode = mode;
self.emit_state();
}
/// Implement Tension Arm
pub fn tension_arm_zero(&mut self) {
self.tension_arm.zero();
self.emit_live_values(); // For angle update
// For state update
self.emit_state();
}
pub fn set_spool_automatic_required_meters(&mut self, meters: f64) {
self.spool_automatic_action.target_length = Length::new::<meter>(meters);
self.emit_state();
}
pub fn set_spool_automatic_mode(&mut self, mode: SpoolAutomaticActionMode) {
self.spool_automatic_action.mode = mode;
self.emit_state();
}
pub fn puller_set_regulation(&mut self, puller_regulation_mode: PullerRegulationMode) {
self.puller_speed_controller
.set_regulation_mode(puller_regulation_mode);
self.emit_state();
}
/// Set target speed in m/min
pub fn puller_set_target_speed(&mut self, target_speed: f64) {
// Convert m/min to velocity
let target_speed = Velocity::new::<meter_per_minute>(target_speed);
self.puller_speed_controller.set_target_speed(target_speed);
self.emit_state();
}
/// Set target diameter in mm
pub fn puller_set_target_diameter(&mut self, target_diameter: f64) {
// Convert m/min to velocity
let target_diameter = Length::new::<millimeter>(target_diameter);
self.puller_speed_controller
.set_target_diameter(target_diameter);
self.emit_state();
}
/// Set forward direction
pub fn puller_set_forward(&mut self, forward: bool) {
self.puller_speed_controller.set_forward(forward);
self.emit_state();
}
/// Set gear ratio for winding speed
pub fn puller_set_gear_ratio(&mut self, gear_ratio: super::puller_speed_controller::GearRatio) {
self.puller_speed_controller.set_gear_ratio(gear_ratio);
self.emit_state();
}
// Spool Speed Controller API methods
pub fn spool_set_regulation_mode(
&mut self,
regulation_mode: spool_speed_controller::SpoolSpeedControllerType,
) {
self.spool_speed_controller.set_type(regulation_mode);
self.emit_state();
}
/// Set minimum speed for minmax mode in RPM
pub fn spool_set_minmax_min_speed(&mut self, min_speed_rpm: f64) {
let min_speed = AngularVelocity::new::<revolution_per_minute>(min_speed_rpm);
if let Err(e) = self.spool_speed_controller.set_minmax_min_speed(min_speed) {
tracing::error!("Failed to set spool min speed: {:?}", e);
}
self.emit_state();
}
/// Set maximum speed for minmax mode in RPM
pub fn spool_set_minmax_max_speed(&mut self, max_speed_rpm: f64) {
let max_speed = AngularVelocity::new::<revolution_per_minute>(max_speed_rpm);
if let Err(e) = self.spool_speed_controller.set_minmax_max_speed(max_speed) {
tracing::error!("Failed to set spool max speed: {:?}", e);
}
self.emit_state();
}
/// Set tension target for adaptive mode (0.0-1.0)
pub fn spool_set_adaptive_tension_target(&mut self, tension_target: f64) {
self.spool_speed_controller
.set_adaptive_tension_target(tension_target);
self.emit_state();
}
/// Set radius learning rate for adaptive mode
pub fn spool_set_adaptive_radius_learning_rate(&mut self, radius_learning_rate: f64) {
self.spool_speed_controller
.set_adaptive_radius_learning_rate(radius_learning_rate);
self.emit_state();
}
/// Set max speed multiplier for adaptive mode
pub fn spool_set_adaptive_max_speed_multiplier(&mut self, max_speed_multiplier: f64) {
self.spool_speed_controller
.set_adaptive_max_speed_multiplier(max_speed_multiplier);
self.emit_state();
}
/// Set acceleration factor for adaptive mode
pub fn spool_set_adaptive_acceleration_factor(&mut self, acceleration_factor: f64) {
self.spool_speed_controller
.set_adaptive_acceleration_factor(acceleration_factor);
self.emit_state();
}
/// Set deacceleration urgency multiplier for adaptive mode
pub fn spool_set_adaptive_deacceleration_urgency_multiplier(
&mut self,
deacceleration_urgency_multiplier: f64,
) {
self.spool_speed_controller
.set_adaptive_deacceleration_urgency_multiplier(deacceleration_urgency_multiplier);
self.emit_state();
}
/// Set forward rotation direction
pub fn spool_set_forward(&mut self, forward: bool) {
self.spool_speed_controller.set_forward(forward);
self.emit_state();
}
}
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use super::Winder2;
use crate::MachineAct;
use crate::MachineMessage;
use crate::MachineValues;
use std::time::{Duration, Instant};
impl MachineAct for Winder2 {
fn act(&mut self, now: Instant) {
let msg = self.api_receiver.try_recv();
match msg {
Ok(msg) => {
let _res = self.act_machine_message(msg);
}
Err(_) => (),
};
// more than 33ms have passed since last emit (30 "fps" target)
if now.duration_since(self.last_measurement_emit) > Duration::from_secs_f64(1.0 / 30.0) {
self.emit_live_values();
self.last_measurement_emit = now;
}
}
fn act_machine_message(&mut self, msg: crate::MachineMessage) {
match msg {
MachineMessage::SubscribeNamespace(namespace) => {
self.namespace.namespace = Some(namespace);
self.emit_state();
tracing::info!("extruder1 received subscribe");
}
MachineMessage::UnsubscribeNamespace => self.namespace.namespace = None,
MachineMessage::HttpApiJsonRequest(value) => {
use crate::MachineApi;
let _res = self.api_mutate(value);
}
MachineMessage::ConnectToMachine(_machine_connection) => (),
MachineMessage::DisconnectMachine(_machine_connection) =>
/*Doesnt connec to any Machine do nothing*/
{
()
}
MachineMessage::RequestValues(sender) => {
sender
.send_blocking(MachineValues {
state: serde_json::to_value(self.build_state_event())
.expect("Failed to serialize state"),
live_values: serde_json::to_value(self.get_live_values())
.expect("Failed to serialize live values"),
})
.expect("Failed to send values");
sender.close();
()
}
}
}
}
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use super::Winder2;
use crate::{MachineApi, winder2::api::Mutation};
use serde_json::Value;
use std::time::Instant;
impl MachineApi for Winder2 {
fn api_mutate(&mut self, request_body: Value) -> Result<(), anyhow::Error> {
let mutation: Mutation = serde_json::from_value(request_body)?;
match mutation {
Mutation::EnableTraverseLaserpointer(enable) => self.set_laser(enable),
Mutation::SetMode(mode) => self.set_mode(&mode.into()),
Mutation::SetTraverseLimitOuter(limit) => self.traverse_set_limit_outer(limit),
Mutation::SetTraverseLimitInner(limit) => self.traverse_set_limit_inner(limit),
Mutation::SetTraverseStepSize(size) => self.traverse_set_step_size(size),
Mutation::SetTraversePadding(padding) => self.traverse_set_padding(padding),
Mutation::GotoTraverseLimitOuter => self.traverse_goto_limit_outer(),
Mutation::GotoTraverseLimitInner => self.traverse_goto_limit_inner(),
Mutation::GotoTraverseHome => self.traverse_goto_home(),
Mutation::SetPullerRegulationMode(regulation) => self.puller_set_regulation(regulation),
Mutation::SetPullerTargetSpeed(value) => self.puller_set_target_speed(value),
Mutation::SetPullerTargetDiameter(_) => todo!(),
Mutation::SetPullerForward(value) => self.puller_set_forward(value),
Mutation::SetPullerGearRatio(gear_ratio) => self.puller_set_gear_ratio(gear_ratio),
Mutation::SetSpoolRegulationMode(mode) => self.spool_set_regulation_mode(mode),
Mutation::SetSpoolMinMaxMinSpeed(speed) => self.spool_set_minmax_min_speed(speed),
Mutation::SetSpoolMinMaxMaxSpeed(speed) => self.spool_set_minmax_max_speed(speed),
Mutation::SetSpoolForward(value) => self.spool_set_forward(value),
Mutation::SetSpoolAdaptiveTensionTarget(value) => {
self.spool_set_adaptive_tension_target(value)
}
Mutation::SetSpoolAdaptiveRadiusLearningRate(value) => {
self.spool_set_adaptive_radius_learning_rate(value)
}
Mutation::SetSpoolAdaptiveMaxSpeedMultiplier(value) => {
self.spool_set_adaptive_max_speed_multiplier(value)
}
Mutation::SetSpoolAdaptiveAccelerationFactor(value) => {
self.spool_set_adaptive_acceleration_factor(value)
}
Mutation::SetSpoolAdaptiveDeaccelerationUrgencyMultiplier(value) => {
self.spool_set_adaptive_deacceleration_urgency_multiplier(value)
}
Mutation::SetSpoolAutomaticRequiredMeters(meters) => {
self.set_spool_automatic_required_meters(meters)
}
Mutation::SetSpoolAutomaticAction(mode) => self.set_spool_automatic_mode(mode),
Mutation::ResetSpoolProgress => self.stop_or_pull_spool_reset(Instant::now()),
Mutation::ZeroTensionArmAngle => self.tension_arm_zero(),
Mutation::SetConnectedMachine(machine_identification_unique) => {
self.set_connected_buffer(machine_identification_unique)
}
Mutation::DisconnectMachine(machine_identification_unique) => {
self.disconnect_buffer(machine_identification_unique)
}
}
Ok(())
}
fn api_event_namespace(
&mut self,
) -> std::option::Option<control_core::socketio::namespace::Namespace> {
self.namespace.namespace.clone()
}
fn api_get_sender(&self) -> smol::channel::Sender<crate::MachineMessage> {
self.api_sender.clone()
}
}
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use std::time::Instant;
use super::Winder2;
use crate::machine_identification::{MachineIdentification, MachineIdentificationUnique};
use crate::winder2::Winder2Mode;
use crate::winder2::api::LiveValuesEvent;
use crate::winder2::api::{ModeState, SpoolAutomaticActionMode, StateEvent, Winder2Events};
use crate::winder2::puller_speed_controller::{GearRatio, PullerRegulationMode};
use crate::winder2::spool_speed_controller::SpoolSpeedControllerType;
use crate::{MACHINE_WINDER_V1, VENDOR_QITECH};
use control_core::socketio::event::BuildEvent;
use control_core::socketio::namespace::NamespaceCacheingLogic;
impl Winder2 {
pub const MACHINE_IDENTIFICATION: MachineIdentification = MachineIdentification {
vendor: VENDOR_QITECH,
machine: MACHINE_WINDER_V1,
};
pub fn stop_or_pull_spool_reset(&mut self, _now: Instant) {}
/// Implement Mode
pub fn set_mode(&mut self, mode: &Winder2Mode) {
self.mode_state = ModeState {
mode: mode.clone().into(),
can_wind: true,
};
self.emit_state();
}
/// Implement Traverse
pub fn set_laser(&mut self, value: bool) {
self.traverse_state.laserpointer = value;
self.emit_state();
}
pub fn traverse_set_limit_inner(&mut self, limit: f64) {
self.traverse_state.limit_inner = limit;
self.emit_state();
}
pub fn traverse_set_limit_outer(&mut self, limit: f64) {
self.traverse_state.limit_outer = limit;
self.emit_state();
}
pub fn traverse_set_step_size(&mut self, step_size: f64) {
self.traverse_state.step_size = step_size;
self.emit_state();
}
pub fn traverse_set_padding(&mut self, padding: f64) {
self.traverse_state.padding = padding;
self.emit_state();
}
pub fn traverse_goto_limit_inner(&mut self) {
self.traverse_state.position_in = self.traverse_state.limit_inner;
self.emit_state();
}
pub fn traverse_goto_limit_outer(&mut self) {
self.traverse_state.position_in = self.traverse_state.limit_outer;
self.emit_state();
}
pub fn traverse_goto_home(&mut self) {
self.traverse_state.position_in = 0.0;
self.emit_state();
}
pub fn emit_live_values(&mut self) {
let event = self.get_live_values().build();
self.namespace.emit(Winder2Events::LiveValues(event));
}
pub fn get_live_values(&self) -> LiveValuesEvent {
LiveValuesEvent {
traverse_position: Some(0.0),
puller_speed: 0.0,
spool_rpm: 0.0,
tension_arm_angle: 0.0,
spool_progress: 0.0,
}
}
pub fn build_state_event(&mut self) -> StateEvent {
use crate::MachineCrossConnectionState;
let connected_machine = self.connected_machines.get(0);
let ident = match connected_machine {
Some(machine) => Some(machine.ident.clone()),
None => None,
};
let cross_conn = MachineCrossConnectionState {
machine_identification_unique: ident,
is_available: connected_machine.is_some(),
};
StateEvent {
is_default_state: self.is_default_state,
traverse_state: self.traverse_state.clone(),
puller_state: self.puller_state.clone(),
spool_automatic_action_state: self.spool_automatic_action_state.clone(),
mode_state: self.mode_state.clone(),
tension_arm_state: self.tension_arm_state.clone(),
spool_speed_controller_state: self.spool_speed_controller_state.clone(),
connected_machine_state: cross_conn,
}
}
pub fn emit_state(&mut self) {
let state = self.build_state_event();
let event = state.build();
self.namespace.emit(Winder2Events::State(event));
}
/// Apply the mode changes to the spool
///
/// It contains a transition matrix for atomic changes.
/// It will set [`Self::spool_mode`]
fn set_traverse_mode(&mut self, _mode: &Winder2Mode) {
self.mode_state = ModeState {
mode: crate::winder2::api::Mode::Standby,
can_wind: true,
};
self.emit_state();
}
/// Implement Tension Arm
pub fn tension_arm_zero(&mut self) {
self.tension_arm_state.zeroed = true;
self.emit_state();
}
pub fn set_spool_automatic_required_meters(&mut self, meters: f64) {
self.spool_automatic_action_state.spool_required_meters = meters;
self.emit_state();
}
pub fn set_spool_automatic_mode(&mut self, mode: SpoolAutomaticActionMode) {
self.spool_automatic_action_state
.spool_automatic_action_mode = mode;
self.emit_state();
}
pub fn puller_set_regulation(&mut self, puller_regulation_mode: PullerRegulationMode) {
self.puller_state.regulation = puller_regulation_mode;
self.emit_state();
}
/// Set target speed in m/min
pub fn puller_set_target_speed(&mut self, target_speed: f64) {
self.puller_state.target_speed = target_speed;
self.emit_state();
}
/// Set target diameter in mm
pub fn puller_set_target_diameter(&mut self, target_diameter: f64) {
self.puller_state.target_diameter = target_diameter;
self.emit_state();
}
/// Set forward direction
pub fn puller_set_forward(&mut self, forward: bool) {
self.puller_state.forward = forward;
self.emit_state();
}
/// Set gear ratio for winding speed
pub fn puller_set_gear_ratio(&mut self, gear_ratio: GearRatio) {
self.puller_state.gear_ratio = gear_ratio;
self.emit_state();
}
// Spool Speed Controller API methods
pub fn spool_set_regulation_mode(&mut self, regulation_mode: SpoolSpeedControllerType) {
self.spool_speed_controller_state.regulation_mode = regulation_mode;
self.emit_state();
}
/// Set minimum speed for minmax mode in RPM
pub fn spool_set_minmax_min_speed(&mut self, min_speed_rpm: f64) {
self.spool_speed_controller_state.minmax_min_speed = min_speed_rpm;
self.emit_state();
}
/// Set maximum speed for minmax mode in RPM
pub fn spool_set_minmax_max_speed(&mut self, max_speed_rpm: f64) {
self.spool_speed_controller_state.minmax_max_speed = max_speed_rpm;
self.emit_state();
}
/// Set tension target for adaptive mode (0.0-1.0)
pub fn spool_set_adaptive_tension_target(&mut self, tension_target: f64) {
self.spool_speed_controller_state.adaptive_tension_target = tension_target;
self.emit_state();
}
/// Set radius learning rate for adaptive mode
pub fn spool_set_adaptive_radius_learning_rate(&mut self, radius_learning_rate: f64) {
self.spool_speed_controller_state
.adaptive_radius_learning_rate = radius_learning_rate;
self.emit_state();
}
/// Set max speed multiplier for adaptive mode
pub fn spool_set_adaptive_max_speed_multiplier(&mut self, max_speed_multiplier: f64) {
self.spool_speed_controller_state
.adaptive_max_speed_multiplier = max_speed_multiplier;
self.emit_state();
}
/// Set acceleration factor for adaptive mode
pub fn spool_set_adaptive_acceleration_factor(&mut self, acceleration_factor: f64) {
self.spool_speed_controller_state
.adaptive_acceleration_factor = acceleration_factor;
self.emit_state();
}
/// Set deacceleration urgency multiplier for adaptive mode
pub fn spool_set_adaptive_deacceleration_urgency_multiplier(
&mut self,
deacceleration_urgency_multiplier: f64,
) {
self.spool_speed_controller_state
.adaptive_deacceleration_urgency_multiplier = deacceleration_urgency_multiplier;
self.emit_state();
}
/// Set forward rotation direction
pub fn spool_set_forward(&mut self, forward: bool) {
self.spool_speed_controller_state.forward = forward;
self.emit_state();
}
/// implement machine connection
/// set connected buffer
pub fn set_connected_buffer(
&mut self,
_machine_identification_unique: MachineIdentificationUnique,
) {
self.emit_state();
}
/// disconnect buffer
pub fn disconnect_buffer(
&mut self,
_machine_identification_unique: MachineIdentificationUnique,
) {
self.emit_state();
}
}
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@@ -1,64 +0,0 @@
use std::time::Instant;
pub mod act;
pub mod api;
pub mod mock_emit;
pub mod new;
use super::api::{
ModeState, PullerState, SpoolAutomaticActionState, SpoolSpeedControllerState, TensionArmState,
TraverseState, Winder2Namespace,
};
use crate::{
AsyncThreadMessage, Machine, MachineConnection, MachineMessage,
machine_identification::MachineIdentificationUnique,
};
use smol::channel::{Receiver, Sender};
#[derive(Debug)]
pub struct Winder2 {
machine_identification_unique: MachineIdentificationUnique,
namespace: Winder2Namespace,
last_measurement_emit: Instant,
pub is_default_state: bool,
/// traverse state
pub traverse_state: TraverseState,
/// puller state
pub puller_state: PullerState,
/// spool automatic action state and progress
pub spool_automatic_action_state: SpoolAutomaticActionState,
/// mode state
pub mode_state: ModeState,
/// tension arm state
pub tension_arm_state: TensionArmState,
/// spool speed controller state
pub spool_speed_controller_state: SpoolSpeedControllerState,
/// Receive from Api or MainThread
api_receiver: Receiver<MachineMessage>,
api_sender: Sender<MachineMessage>,
/// Communicate with main thread
main_sender: Option<Sender<AsyncThreadMessage>>,
/// All currently "connected" Machines
connected_machines: Vec<MachineConnection>,
/// Defaults to limit of 2
max_connected_machines: usize,
}
impl std::fmt::Display for Winder2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Winder2")
}
}
impl Machine for Winder2 {
fn get_machine_identification_unique(&self) -> MachineIdentificationUnique {
self.machine_identification_unique.clone()
}
fn get_main_sender(&self) -> Option<Sender<AsyncThreadMessage>> {
self.main_sender.clone()
}
}
-57
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@@ -1,57 +0,0 @@
use crate::{
MachineNewParams, MachineNewTrait,
winder2::api::{
ModeState, PullerState, SpoolAutomaticActionState, SpoolSpeedControllerState,
TensionArmState, TraverseState, Winder2Namespace,
},
};
use super::Winder2;
impl MachineNewTrait for Winder2 {
fn new(params: &MachineNewParams<'_, '_, '_, '_, '_, '_, '_>) -> Result<Self, anyhow::Error>
where
Self: Sized,
{
// Mock machine can work with either Serial or Ethercat hardware
// For the mock machine, we don't need to actually use the hardware
// We just validate that we have the expected hardware type
match params.hardware {
crate::MachineNewHardware::Serial(_) => {
// For serial mode, we could potentially use the serial device if needed
// but for a mock machine, we'll just note it and proceed
}
crate::MachineNewHardware::Ethercat(_) => {
// For ethercat mode, we could potentially use the ethercat devices
// but for a mock machine, we'll just note it and proceed
}
}
let now = std::time::Instant::now();
let (sender, receiver) = smol::channel::unbounded();
let mut winder_mock_machine = Self {
main_sender: params.main_thread_channel.clone(),
max_connected_machines: 2,
api_receiver: receiver,
api_sender: sender,
machine_identification_unique: params.get_machine_identification_unique(),
namespace: Winder2Namespace {
namespace: params.namespace.clone(),
},
last_measurement_emit: now,
is_default_state: true,
traverse_state: TraverseState::default(),
puller_state: PullerState::default(),
spool_automatic_action_state: SpoolAutomaticActionState::default(),
mode_state: ModeState::default(),
tension_arm_state: TensionArmState::default(),
spool_speed_controller_state: SpoolSpeedControllerState::default(),
connected_machines: vec![],
};
winder_mock_machine.emit_state();
Ok(winder_mock_machine)
}
}
+202 -420
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@@ -1,458 +1,240 @@
pub mod act;
pub mod adaptive_spool_speed_controller;
pub mod api;
pub mod clamp_revolution;
pub mod emit;
pub mod filament_tension;
pub mod minmax_spool_speed_controller;
pub mod new;
pub mod puller_speed_controller;
pub mod spool_speed_controller;
pub mod tension_arm;
pub mod traverse_controller;
use std::time::{Duration, Instant};
#[cfg(feature = "mock-machine")]
pub mod mock;
use control_core::socketio::namespace::NamespaceCacheingLogic;
#[cfg(feature = "mock-machine")]
mod winder2_imports {
pub use super::api::SpoolAutomaticActionMode;
pub use std::time::Instant;
pub use units::f64::Length;
pub use units::length::meter;
}
#[cfg(not(feature = "mock-machine"))]
mod winder2_imports {
pub use super::api::SpoolAutomaticActionMode;
pub use super::api::Winder2Namespace;
pub use super::puller_speed_controller::PullerSpeedController;
pub use super::spool_speed_controller::SpoolSpeedController;
pub use super::tension_arm::TensionArm;
pub use super::traverse_controller::TraverseController;
pub use control_core::converters::angular_step_converter::AngularStepConverter;
pub use ethercat_hal::io::{
digital_input::DigitalInput, digital_output::DigitalOutput,
stepper_velocity_el70x1::StepperVelocityEL70x1,
};
pub use smol::channel::{Receiver, Sender};
pub use smol::lock::RwLock;
pub use std::{fmt::Debug, sync::Weak, time::Instant};
pub use crate::buffer1::BufferV1;
pub use crate::{AsyncThreadMessage, Machine};
pub use units::ConstZero;
pub use units::f64::Length;
pub use units::{length::meter, length::millimeter, velocity::meter_per_second};
}
pub use winder2_imports::*;
#[cfg(not(feature = "mock-machine"))]
use crate::{
MACHINE_WINDER_V1, MachineConnection, MachineMessage, VENDOR_QITECH,
machine_identification::{MachineIdentification, MachineIdentificationUnique},
MachineChannel,
MachineWithChannel,
MachineConnection,
MachinesLiveValues,
VENDOR_QITECH,
machine_identification::MachineIdentification
};
mod types;
use types::{Mode, Hardware, SpoolLengthTaskCompletedAction};
mod tasks;
use tasks::SpoolLengthTask;
mod devices;
use devices::{Spool, Traverse, Puller, TensionArm};
mod api;
use api::{LiveValues, State};
mod new;
#[derive(Debug)]
pub struct SpoolAutomaticAction {
pub progress: Length,
progress_last_check: Instant,
pub target_length: Length,
pub mode: SpoolAutomaticActionMode,
}
impl Default for SpoolAutomaticAction {
fn default() -> Self {
SpoolAutomaticAction {
progress: Length::new::<meter>(0.0),
progress_last_check: Instant::now(),
target_length: Length::new::<meter>(0.0),
mode: SpoolAutomaticActionMode::default(),
}
}
}
#[cfg(not(feature = "mock-machine"))]
impl Machine for Winder2 {
fn get_machine_identification_unique(&self) -> MachineIdentificationUnique {
self.machine_identification_unique.clone()
}
fn get_main_sender(&self) -> Option<Sender<AsyncThreadMessage>> {
self.main_sender.clone()
}
}
#[cfg(not(feature = "mock-machine"))]
#[derive(Debug)]
pub struct Winder2 {
api_receiver: Receiver<MachineMessage>,
api_sender: Sender<MachineMessage>,
main_sender: Option<Sender<AsyncThreadMessage>>,
connected_machines: Vec<MachineConnection>,
max_connected_machines: usize,
// drivers
pub traverse: StepperVelocityEL70x1,
pub puller: StepperVelocityEL70x1,
pub spool: StepperVelocityEL70x1,
pub tension_arm: TensionArm,
pub laser: DigitalOutput,
// controllers
pub traverse_controller: TraverseController,
pub traverse_end_stop: DigitalInput,
// socketio
namespace: Winder2Namespace,
last_measurement_emit: Instant,
pub machine_identification_unique: MachineIdentificationUnique,
// mode
pub mode: Winder2Mode,
pub spool_mode: SpoolMode,
pub traverse_mode: TraverseMode,
pub puller_mode: PullerMode,
// control circuit arm/spool
pub spool_speed_controller: SpoolSpeedController,
pub spool_step_converter: AngularStepConverter,
// spool automatic action state
pub spool_automatic_action: SpoolAutomaticAction,
// control circuit puller
pub puller_speed_controller: PullerSpeedController,
/// Will be initialized as false and set to true by emit_state
/// This way we can signal to the client that the first state emission is a default state
pub struct Winder2
{
// common machine fields
channel: MachineChannel,
last_emit: Instant,
emitted_default_state: bool,
// machine config
mode: Mode,
on_spool_length_task_complete: SpoolLengthTaskCompletedAction,
// devices
spool: Spool,
puller: Puller,
traverse: Traverse,
tension_arm: TensionArm,
// tasks
spool_length_task: SpoolLengthTask,
// reference machine for the pullers adaptive speed mode
puller_speed_reference_machine: Option<MachineConnection>,
}
#[cfg(not(feature = "mock-machine"))]
impl Winder2 {
pub const MACHINE_IDENTIFICATION: MachineIdentification = MachineIdentification {
// public interface
impl Winder2
{
pub const MACHINE_IDENTIFICATION: MachineIdentification = MachineIdentification
{
vendor: VENDOR_QITECH,
machine: MACHINE_WINDER_V1,
machine: crate::MACHINE_WINDER_V1,
};
/// Validates that traverse limits maintain proper constraints:
/// - Inner limit must be smaller than outer limit
/// - At least 0.9mm difference between inner and outer limits
fn validate_traverse_limits(inner: Length, outer: Length) -> bool {
outer > inner + Length::new::<millimeter>(0.9)
}
pub fn new(channel: MachineChannel, hardware: Hardware) -> Self
{
let traverse = Traverse::new(
hardware.traverse_motor,
hardware.traverse_limit_switch,
hardware.traverse_laser_pointer,
);
pub fn sync_traverse_speed(&mut self) {
self.traverse_controller.update_speed(
&mut self.traverse,
&self.traverse_end_stop,
self.spool_speed_controller.get_speed(),
)
Self {
channel,
last_emit: Instant::now(),
emitted_default_state: false,
mode: Mode::Standby,
spool: Spool::new(hardware.spool_motor),
puller: Puller::new(hardware.puller_motor),
traverse,
tension_arm: TensionArm::new(hardware.tension_arm_sensor),
spool_length_task: SpoolLengthTask::new(),
on_spool_length_task_complete: SpoolLengthTaskCompletedAction::NoAction,
puller_speed_reference_machine: None,
}
}
/// Can wind capability check
pub const fn can_wind(&self) -> bool {
// Check if tension arm is zeroed and traverse is homed
self.tension_arm.zeroed
&& self.traverse_controller.is_homed()
&& !self.traverse_controller.is_going_home()
fn can_wind(&self) -> bool
{
// Check if tension arm is calibrated and traverse is homed
self.tension_arm.is_calibrated()
&& self.traverse.is_homed()
&& !self.traverse.is_going_home()
// TODO(JSE): why the 2 checks for traverse?
}
}
/// Can go to inner limit capability check
pub fn can_go_in(&self) -> bool {
// Check if traverse is homed, not in standby, not traversing
// Allow changing direction (even when going out)
// Disallow when homing is in progress
self.traverse_controller.is_homed()
&& self.traverse_mode != TraverseMode::Standby
&& !self.traverse_controller.is_going_in()
&& !self.traverse_controller.is_going_home()
&& !self.traverse_controller.is_traversing()
&& self.mode != Winder2Mode::Wind
}
// utils
impl Winder2
{
/// Updates the spool length task and changes the
/// machines mode as appropiate
fn update_spool_length_task(&mut self, now: Instant)
{
// TODO(JSE): find out if update_timer can be replaced
// with update_progress(), since speed should be 0
/// Can go to outer limit capability check
pub fn can_go_out(&self) -> bool {
// Check if traverse is homed, not in standby, not traversing
// Allow changing direction (even when going in)
// Disallow when homing is in progress
self.traverse_controller.is_homed()
&& self.traverse_mode != TraverseMode::Standby
&& !self.traverse_controller.is_going_out()
&& !self.traverse_controller.is_going_home()
&& !self.traverse_controller.is_traversing()
&& self.mode != Winder2Mode::Wind
}
// refactor of: stop_or_pull_spool
use SpoolLengthTaskCompletedAction::*;
/// Can go home capability check
pub fn can_go_home(&self) -> bool {
// Check if not in standby, not traversing
// Allow going home even when going in or out
self.traverse_mode != TraverseMode::Standby
&& !self.traverse_controller.is_going_home()
&& !self.traverse_controller.is_traversing()
&& self.mode != Winder2Mode::Wind
}
let velocity = self.puller.output_speed();
/// Apply the mode changes to the spool
///
/// It contains a transition matrix for atomic changes.
/// It will set [`Self::spool_mode`]
fn set_spool_mode(&mut self, mode: &Winder2Mode) {
// Convert to `Winder2Mode` to `SpoolMode`
let mode: SpoolMode = mode.clone().into();
// Transition matrix
match self.spool_mode {
SpoolMode::Standby => match mode {
SpoolMode::Standby => {}
SpoolMode::Hold => {
// From [`SpoolMode::Standby`] to [`SpoolMode::Hold`]
self.spool.set_enabled(true);
}
SpoolMode::Wind => {
self.spool.set_enabled(true);
// self.spool_speed_controller.reset();
self.spool_speed_controller.set_enabled(true);
}
},
SpoolMode::Hold => match mode {
SpoolMode::Standby => {
// From [`SpoolMode::Hold`] to [`SpoolMode::Standby`]
self.spool.set_enabled(false);
}
SpoolMode::Hold => {}
SpoolMode::Wind => {
// From [`SpoolMode::Hold`] to [`SpoolMode::Wind`]
// self.spool_speed_controller.reset();
self.spool_speed_controller.set_enabled(true);
}
},
SpoolMode::Wind => match mode {
SpoolMode::Standby => {
// From [`SpoolMode::Wind`] to [`SpoolMode::Standby`]
self.spool.set_enabled(false);
self.spool_speed_controller.set_enabled(false);
}
SpoolMode::Hold => {
// From [`SpoolMode::Wind`] to [`SpoolMode::Hold`]
self.spool_speed_controller.set_enabled(false);
}
SpoolMode::Wind => {}
},
// always update progress if no action
if self.on_spool_length_task_complete == NoAction
{
self.spool_length_task.update_progress(now, velocity);
return;
}
// Update the internal state
self.spool_mode = mode;
}
/// Apply the mode changes to the puller
///
/// It contains a transition matrix for atomic changes.
/// It will set [`Self::puller_mode`]
fn set_puller_mode(&mut self, mode: &Winder2Mode) {
// Convert to `Winder2Mode` to `PullerMode`
let mode: PullerMode = mode.clone().into();
// Transition matrix
match self.puller_mode {
PullerMode::Standby => match mode {
PullerMode::Standby => {}
PullerMode::Hold => {
// From [`PullerMode::Standby`] to [`PullerMode::Hold`]
self.puller.set_enabled(true);
}
PullerMode::Pull => {
// From [`PullerMode::Standby`] to [`PullerMode::Pull`]
self.puller.set_enabled(true);
self.puller_speed_controller.set_enabled(true);
}
},
PullerMode::Hold => match mode {
PullerMode::Standby => {
// From [`PullerMode::Hold`] to [`PullerMode::Standby`]
self.puller.set_enabled(false);
}
PullerMode::Hold => {}
PullerMode::Pull => {
// From [`PullerMode::Hold`] to [`PullerMode::Pull`]
self.puller_speed_controller.set_enabled(true);
}
},
PullerMode::Pull => match mode {
PullerMode::Standby => {
// From [`PullerMode::Pull`] to [`PullerMode::Standby`]
self.puller.set_enabled(false);
self.puller_speed_controller.set_enabled(false);
}
PullerMode::Hold => {
// From [`PullerMode::Pull`] to [`PullerMode::Hold`]
self.puller_speed_controller.set_enabled(false);
}
PullerMode::Pull => {}
},
// don't update progress if no mode to move the puller
// is active...
//
// jse: But why even bother, if it ain't moving anyway?
// if the motor doesn't stop immediately won't we have
// a false value then since we stop counting while
// it slows down??
if self.mode != Mode::Pull && self.mode != Mode::Wind
{
self.spool_length_task.update_timer(now);
return;
}
// Update the internal state
self.puller_mode = mode;
}
self.spool_length_task.update_progress(now, velocity);
pub const fn stop_or_pull_spool_reset(&mut self, now: Instant) {
self.spool_automatic_action.progress = Length::ZERO;
self.spool_automatic_action.progress_last_check = now;
}
if self.spool_length_task.is_complete()
{
let mode = match self.on_spool_length_task_complete
{
Pull => Mode::Pull,
Hold => Mode::Hold,
NoAction => return, // unreachable
};
pub fn calculate_spool_auto_progress_(&mut self, now: Instant) {
// Calculate time elapsed since last progress check (in minutes)
let dt = now
.duration_since(self.spool_automatic_action.progress_last_check)
.as_secs_f64();
// Calculate distance pulled during this time interval
let meters_pulled_this_interval = Length::new::<meter>(
self.puller_speed_controller
.last_speed
.get::<meter_per_second>()
* dt,
);
// Update total meters pulled
self.spool_automatic_action.progress += meters_pulled_this_interval.abs();
self.spool_automatic_action.progress_last_check = now;
}
/// Implement Puller
/// called by `act`
pub fn sync_puller_speed(&mut self, t: Instant) {
let angular_velocity = self.puller_speed_controller.calc_angular_velocity(t);
let steps_per_second = self
.puller_speed_controller
.converter
.angular_velocity_to_steps(angular_velocity);
let _ = self.puller.set_speed(steps_per_second);
}
}
#[cfg(feature = "mock-machine")]
pub use mock::Winder2;
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Winder2Mode {
Standby,
Hold,
Pull,
Wind,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum SpoolMode {
Standby,
Hold,
Wind,
}
impl From<Winder2Mode> for SpoolMode {
fn from(mode: Winder2Mode) -> Self {
match mode {
Winder2Mode::Standby => Self::Standby,
Winder2Mode::Hold => Self::Hold,
Winder2Mode::Pull => Self::Hold,
Winder2Mode::Wind => Self::Wind,
self.spool_length_task.reset(now);
self.set_mode(mode);
}
}
fn emit_state(&mut self)
{
let event = self.get_state();
self.emitted_default_state = true;
self.channel.emit(event);
}
fn emit_live_values(&mut self)
{
let event = self.create_live_values();
self.channel.emit(event);
self.last_emit = Instant::now();
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum TraverseMode {
Standby,
Hold,
Traverse,
}
// base machine trait
impl MachineWithChannel for Winder2
{
type State = State;
type LiveValues = LiveValues;
impl From<Winder2Mode> for TraverseMode {
fn from(mode: Winder2Mode) -> Self {
match mode {
Winder2Mode::Standby => Self::Standby,
Winder2Mode::Hold => Self::Hold,
Winder2Mode::Pull => Self::Hold,
Winder2Mode::Wind => Self::Traverse,
fn update(&mut self, now: std::time::Instant) -> anyhow::Result<()>
{
if !self.emitted_default_state
{
self.emit_state();
self.emitted_default_state = true;
}
self.spool.update(now, &self.tension_arm, &self.puller);
self.puller.update(now);
let state_changed = self.traverse.update(&self.spool);
// update last since it can mutate mode
self.update_spool_length_task(now);
if state_changed
{
self.emit_state();
}
if now.duration_since(self.last_emit) > Duration::from_secs_f64(1.0 / 30.0)
{
self.emit_live_values();
}
Ok(())
}
fn get_state(&self) -> State
{
self.create_state()
}
fn get_live_values(&self) -> Option<LiveValues>
{
Some(self.create_live_values())
}
fn mutate(&mut self, value: serde_json::Value) -> anyhow::Result<()>
{
self.handle_mutation(value)
}
fn on_namespace(&mut self)
{
self.emit_state();
}
fn on_receive_live_values(&mut self, live_values: MachinesLiveValues)
{
use crate::MachinesLiveValues::Laser;
#[allow(irrefutable_let_patterns)]
if let Laser(live_values) = live_values
{
_ = live_values;
// TODO: use data to regulate speed. But not idea how, when what?
}
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum PullerMode {
Standby,
Hold,
Pull,
}
impl From<Winder2Mode> for PullerMode {
fn from(mode: Winder2Mode) -> Self {
match mode {
Winder2Mode::Standby => Self::Standby,
Winder2Mode::Hold => Self::Hold,
Winder2Mode::Pull => Self::Pull,
Winder2Mode::Wind => Self::Pull,
}
fn get_machine_channel(&self) -> &MachineChannel
{
&self.channel
}
}
#[cfg(not(feature = "mock-machine"))]
impl std::fmt::Display for Winder2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Winder2")
fn get_machine_channel_mut(&mut self) -> &mut MachineChannel
{
&mut self.channel
}
}
#[cfg(not(feature = "mock-machine"))]
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_validate_traverse_limits() {
// Test case 1: Valid limits with exactly 1.0mm difference (should pass)
let inner = Length::new::<millimeter>(15.0);
let outer = Length::new::<millimeter>(16.0);
assert!(Winder2::validate_traverse_limits(inner, outer));
// Test case 2: Invalid limits with exactly 0.9mm difference (should fail)
let inner = Length::new::<millimeter>(15.0);
let outer = Length::new::<millimeter>(15.9);
assert!(!Winder2::validate_traverse_limits(inner, outer));
// Test case 3: Invalid limits with less than 0.9mm difference (should fail)
let inner = Length::new::<millimeter>(15.0);
let outer = Length::new::<millimeter>(15.5);
assert!(!Winder2::validate_traverse_limits(inner, outer));
// Test case 4: Invalid limits where inner equals outer (should fail)
let inner = Length::new::<millimeter>(20.0);
let outer = Length::new::<millimeter>(20.0);
assert!(!Winder2::validate_traverse_limits(inner, outer));
// Test case 5: Invalid limits where inner is greater than outer (should fail)
let inner = Length::new::<millimeter>(25.0);
let outer = Length::new::<millimeter>(20.0);
assert!(!Winder2::validate_traverse_limits(inner, outer));
// Test case 6: Valid limits with large difference (should pass)
let inner = Length::new::<millimeter>(10.0);
let outer = Length::new::<millimeter>(80.0);
assert!(Winder2::validate_traverse_limits(inner, outer));
// Test case 7: Edge case - exactly 0.91mm difference (should pass)
let inner = Length::new::<millimeter>(15.0);
let outer = Length::new::<millimeter>(15.91);
assert!(Winder2::validate_traverse_limits(inner, outer));
// Test case 8: Edge case - exactly 0.89mm difference (should fail)
let inner = Length::new::<millimeter>(15.0);
let outer = Length::new::<millimeter>(15.89);
assert!(!Winder2::validate_traverse_limits(inner, outer));
}
}
}
+47 -127
View File
@@ -1,62 +1,21 @@
#[cfg(not(feature = "mock-machine"))]
mod winder2_imports {
pub use super::super::api::Winder2Namespace;
pub use super::super::tension_arm::TensionArm;
pub use super::super::{Winder2, Winder2Mode};
pub use crate::winder2::puller_speed_controller::PullerSpeedController;
pub use crate::winder2::spool_speed_controller::SpoolSpeedController;
pub use crate::winder2::traverse_controller::TraverseController;
pub use crate::{
MachineNewHardware, MachineNewParams, MachineNewTrait, validate_no_role_dublicates,
validate_same_machine_identification_unique,
};
pub use anyhow::Error;
pub use control_core::converters::angular_step_converter::AngularStepConverter;
pub use control_core::converters::linear_step_converter::LinearStepConverter;
use anyhow::Error;
use ethercat_hal::{coe::ConfigurableDevice, devices::{ek1100::{EK1100, EK1100_IDENTITY_A}, el2002::{EL2002, EL2002_IDENTITY_A, EL2002_IDENTITY_B, EL2002Port}, el7031::{EL7031, EL7031_IDENTITY_A, EL7031_IDENTITY_B, EL7031DigitalInputPort, EL7031StepperPort, coe::EL7031Configuration, pdo::EL7031PredefinedPdoAssignment}, el7031_0030::{self, EL7031_0030, EL7031_0030_IDENTITY_A, EL7031_0030AnalogInputPort, EL7031_0030StepperPort, coe::EL7031_0030Configuration, pdo::EL7031_0030PredefinedPdoAssignment}, el7041_0052::{EL7041_0052, EL7041_0052_IDENTITY_A, EL7041_0052Port, coe::EL7041_0052Configuration}}, io::{analog_input::AnalogInput, digital_input::DigitalInput, digital_output::DigitalOutput, stepper_velocity_el70x1::StepperVelocityEL70x1}, shared_config::{self, el70x1::{EL70x1OperationMode, StmMotorConfiguration}}};
pub use ethercat_hal::coe::ConfigurableDevice;
pub use ethercat_hal::devices::ek1100::EK1100;
pub use ethercat_hal::devices::el2002::{EL2002, EL2002_IDENTITY_B, EL2002Port};
pub use ethercat_hal::devices::el7031::coe::EL7031Configuration;
pub use ethercat_hal::devices::el7031::pdo::EL7031PredefinedPdoAssignment;
pub use ethercat_hal::devices::el7031::{
EL7031, EL7031_IDENTITY_A, EL7031_IDENTITY_B, EL7031DigitalInputPort, EL7031StepperPort,
};
pub use ethercat_hal::devices::el7031_0030::coe::EL7031_0030Configuration;
pub use ethercat_hal::devices::el7031_0030::pdo::EL7031_0030PredefinedPdoAssignment;
pub use ethercat_hal::devices::el7031_0030::{
self, EL7031_0030, EL7031_0030_IDENTITY_A, EL7031_0030AnalogInputPort,
EL7031_0030StepperPort,
};
pub use ethercat_hal::devices::el7041_0052::coe::EL7041_0052Configuration;
pub use ethercat_hal::devices::el7041_0052::{
EL7041_0052, EL7041_0052_IDENTITY_A, EL7041_0052Port,
};
pub use ethercat_hal::devices::{ek1100::EK1100_IDENTITY_A, el2002::EL2002_IDENTITY_A};
pub use ethercat_hal::io::analog_input::AnalogInput;
pub use ethercat_hal::io::digital_input::DigitalInput;
pub use ethercat_hal::io::digital_output::DigitalOutput;
pub use ethercat_hal::io::stepper_velocity_el70x1::StepperVelocityEL70x1;
pub use ethercat_hal::shared_config;
pub use ethercat_hal::shared_config::el70x1::{EL70x1OperationMode, StmMotorConfiguration};
pub use std::time::Instant;
pub use units::ConstZero;
pub use units::f64::*;
pub use units::length::{centimeter, meter, millimeter};
pub use units::velocity::meter_per_minute;
}
use crate::{MachineChannel, get_ethercat_device, winder2::types::Hardware};
pub use crate::{
MachineNewHardware,
MachineNewParams,
MachineNewTrait,
validate_no_role_dublicates,
validate_same_machine_identification_unique,
};
#[cfg(not(feature = "mock-machine"))]
pub use winder2_imports::*;
#[cfg(not(feature = "mock-machine"))]
use crate::get_ethercat_device;
#[cfg(not(feature = "mock-machine"))]
impl MachineNewTrait for Winder2 {
fn new<'maindevice>(params: &MachineNewParams) -> Result<Self, Error> {
// validate general stuff
use super::Winder2;
impl MachineNewTrait for Winder2
{
fn new<'maindevice>(params: &MachineNewParams) -> Result<Self, Error>
{
let device_identification = params.device_group.to_vec();
validate_same_machine_identification_unique(&device_identification)?;
@@ -72,10 +31,9 @@ impl MachineNewTrait for Winder2 {
}
};
// using block_on because making this funciton async creates a lifetime issue
// if its async the compiler thinks &subdevices is persisted in the future which might never execute
// so we can't drop subdevices unless this machine is dropped, which is bad
smol::block_on(async {
// map the required hardware devices
let (el2002, el7041, el7031, el7031_0030) = smol::block_on(async
{
// Role 0: Buscoupler EK1100
let _ek1100 =
get_ethercat_device::<EK1100>(hardware, params, 0, vec![EK1100_IDENTITY_A]).await?;
@@ -86,9 +44,7 @@ impl MachineNewTrait for Winder2 {
params,
1,
vec![EL2002_IDENTITY_A, EL2002_IDENTITY_B],
)
.await?
.0;
).await?.0;
// Role 2: Stepper Spool EL7041-0052
let el7041 = {
@@ -118,6 +74,7 @@ impl MachineNewTrait for Winder2 {
.await
.write_config(&device.1, &el7041_config)
.await?;
device.0
};
@@ -184,73 +141,36 @@ impl MachineNewTrait for Winder2 {
.await
.write_config(&device.1, &el7031_0030_config)
.await?;
device.0
};
let mode = Winder2Mode::Standby;
Ok::<_, anyhow::Error>((el2002, el7041, el7031, el7031_0030))
})?;
let machine_id = params
.device_group
.first()
.expect("device group must have at least one device")
.device_machine_identification
.machine_identification_unique
.clone();
let (sender, receiver) = smol::channel::unbounded();
let mut new = Self {
main_sender: params.main_thread_channel.clone(),
max_connected_machines: 2,
api_receiver: receiver,
api_sender: sender,
traverse: StepperVelocityEL70x1::new(el7031.clone(), EL7031StepperPort::STM1),
traverse_end_stop: DigitalInput::new(el7031, EL7031DigitalInputPort::DI1),
puller: StepperVelocityEL70x1::new(
el7031_0030.clone(),
EL7031_0030StepperPort::STM1,
),
spool: StepperVelocityEL70x1::new(el7041, EL7041_0052Port::STM1),
tension_arm: TensionArm::new(AnalogInput::new(
el7031_0030,
EL7031_0030AnalogInputPort::AI1,
)),
laser: DigitalOutput::new(el2002, EL2002Port::DO1),
namespace: Winder2Namespace {
namespace: params.namespace.clone(),
},
mode: mode.clone(),
spool_step_converter: AngularStepConverter::new(200),
spool_speed_controller: SpoolSpeedController::new(),
last_measurement_emit: Instant::now(),
spool_mode: mode.clone().into(),
traverse_mode: mode.clone().into(),
puller_mode: mode.into(),
puller_speed_controller: PullerSpeedController::new(
Velocity::new::<meter_per_minute>(1.0),
Length::new::<millimeter>(1.75),
LinearStepConverter::from_diameter(
200, // Assuming 200 steps per revolution for the puller stepper,
Length::new::<centimeter>(8.0), // 8cm diameter of the puller wheel
),
),
traverse_controller: TraverseController::new(
Length::new::<millimeter>(22.0), // Default inner limit
Length::new::<millimeter>(92.0), // Default outer limit
64, // Microsteps
),
emitted_default_state: false,
spool_automatic_action: super::SpoolAutomaticAction {
progress: Length::ZERO,
progress_last_check: Instant::now(),
target_length: Length::new::<meter>(250.0),
mode: super::api::SpoolAutomaticActionMode::NoAction,
},
machine_identification_unique: machine_id,
connected_machines: vec![],
};
let machine_id = params
.device_group
.first()
.expect("device group must have at least one device")
.device_machine_identification
.machine_identification_unique
.clone();
// initalize events
new.emit_state();
Ok(new)
})
let channel = MachineChannel::new(machine_id);
let hardware = Hardware {
spool_motor: StepperVelocityEL70x1::new(el7041, EL7041_0052Port::STM1),
traverse_motor: StepperVelocityEL70x1::new(el7031.clone(), EL7031StepperPort::STM1),
traverse_limit_switch: DigitalInput::new(el7031, EL7031DigitalInputPort::DI1),
puller_motor: StepperVelocityEL70x1::new(el7031_0030.clone(), EL7031_0030StepperPort::STM1),
tension_arm_sensor: AnalogInput::new(el7031_0030, EL7031_0030AnalogInputPort::AI1),
traverse_laser_pointer: DigitalOutput::new(el2002, EL2002Port::DO1),
};
let mut instance = Self::new(channel, hardware);
instance.emit_state();
Ok(instance)
}
}
}
@@ -1,155 +0,0 @@
use std::time::Instant;
use control_core::{
controllers::second_degree_motion::linear_jerk_speed_controller::LinearJerkSpeedController,
converters::linear_step_converter::LinearStepConverter,
};
use serde::{Deserialize, Serialize};
use units::ConstZero;
use units::acceleration::meter_per_minute_per_second;
use units::f64::*;
use units::jerk::meter_per_minute_per_second_squared;
use units::velocity::meter_per_minute;
#[derive(Serialize, Deserialize, Debug, Clone, Copy, PartialEq)]
pub enum GearRatio {
OneToOne,
OneToFive,
OneToTen,
}
impl GearRatio {
/// Get the speed multiplier for this gear ratio
pub fn multiplier(&self) -> f64 {
match self {
GearRatio::OneToOne => 1.0,
GearRatio::OneToFive => 5.0,
GearRatio::OneToTen => 10.0,
}
}
}
impl Default for GearRatio {
fn default() -> Self {
GearRatio::OneToOne
}
}
#[derive(Debug)]
pub struct PullerSpeedController {
enabled: bool,
pub target_speed: Velocity,
pub target_diameter: Length,
pub regulation_mode: PullerRegulationMode,
/// Forward rotation direction. If false, applies negative sign to speed
pub forward: bool,
/// Gear ratio for winding speed (1:5 or 1:10)
pub gear_ratio: GearRatio,
/// Linear acceleration controller to dampen speed change
acceleration_controller: LinearJerkSpeedController,
/// Converter for linear to angular transformations
pub converter: LinearStepConverter,
pub last_speed: Velocity,
}
impl PullerSpeedController {
pub fn new(
target_speed: Velocity,
target_diameter: Length,
converter: LinearStepConverter,
) -> Self {
let acceleration = Acceleration::new::<meter_per_minute_per_second>(5.0);
let jerk = Jerk::new::<meter_per_minute_per_second_squared>(10.0);
let speed = Velocity::new::<meter_per_minute>(50.0);
Self {
enabled: false,
target_speed,
target_diameter,
regulation_mode: PullerRegulationMode::Speed,
forward: true,
gear_ratio: GearRatio::default(),
acceleration_controller: LinearJerkSpeedController::new_simple(
Some(speed),
acceleration,
jerk,
),
converter,
last_speed: Velocity::ZERO,
}
}
pub const fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
pub fn set_target_speed(&mut self, target: Velocity) {
self.target_speed = target;
}
pub fn set_target_diameter(&mut self, target: Length) {
self.target_diameter = target;
}
pub const fn set_regulation_mode(&mut self, regulation: PullerRegulationMode) {
self.regulation_mode = regulation;
}
pub const fn set_forward(&mut self, forward: bool) {
self.forward = forward;
}
pub const fn set_gear_ratio(&mut self, gear_ratio: GearRatio) {
self.gear_ratio = gear_ratio;
}
pub const fn get_gear_ratio(&self) -> GearRatio {
self.gear_ratio
}
fn update_speed(&mut self, t: Instant) -> Velocity {
let base_speed = match self.enabled {
true => match self.regulation_mode {
PullerRegulationMode::Speed => self.target_speed,
PullerRegulationMode::Diameter => unimplemented!(),
},
false => Velocity::ZERO,
};
// Apply gear ratio multiplier
let speed = base_speed * self.gear_ratio.multiplier();
let speed = if self.forward { speed } else { -speed };
let speed = self.acceleration_controller.update(speed, t);
self.last_speed = speed;
speed
}
pub fn speed_to_angular_velocity(&self, speed: Velocity) -> AngularVelocity {
// Use the converter to transform from linear velocity to angular velocity
self.converter.velocity_to_angular_velocity(speed)
}
pub fn angular_velocity_to_speed(&self, angular_speed: AngularVelocity) -> Velocity {
// Use the converter to transform from angular velocity to linear velocity
self.converter.angular_velocity_to_velocity(angular_speed)
}
pub fn calc_angular_velocity(&mut self, t: Instant) -> AngularVelocity {
let speed = self.update_speed(t);
self.speed_to_angular_velocity(speed)
}
pub fn get_target_speed(&self) -> Velocity {
self.target_speed
}
}
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
pub enum PullerRegulationMode {
#[default]
Speed,
Diameter,
}
@@ -1,194 +0,0 @@
use crate::winder2::{
adaptive_spool_speed_controller::AdaptiveSpoolSpeedController,
minmax_spool_speed_controller::MinMaxSpoolSpeedController,
puller_speed_controller::PullerSpeedController,
};
use control_core::controllers::second_degree_motion::acceleration_position_controller::MotionControllerError;
use super::tension_arm::TensionArm;
use serde::{Deserialize, Serialize};
use std::time::Instant;
use units::f64::*;
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub enum SpoolSpeedControllerType {
#[default]
Adaptive,
MinMax,
}
#[derive(Debug)]
pub struct SpoolSpeedController {
adaptive_controller: AdaptiveSpoolSpeedController,
minmax_controller: MinMaxSpoolSpeedController,
r#type: SpoolSpeedControllerType,
forward: bool,
}
impl Default for SpoolSpeedController {
fn default() -> Self {
Self::new()
}
}
impl SpoolSpeedController {
pub fn new() -> Self {
Self {
adaptive_controller: AdaptiveSpoolSpeedController::new(),
minmax_controller: MinMaxSpoolSpeedController::new(),
r#type: SpoolSpeedControllerType::Adaptive,
forward: true,
}
}
pub fn get_speed(&self) -> AngularVelocity {
match self.r#type {
SpoolSpeedControllerType::Adaptive => self.adaptive_controller.get_speed(),
SpoolSpeedControllerType::MinMax => self.minmax_controller.get_speed(),
}
}
pub fn set_speed(&mut self, speed: AngularVelocity) {
match self.r#type {
SpoolSpeedControllerType::Adaptive => self.adaptive_controller.set_speed(speed),
SpoolSpeedControllerType::MinMax => self.minmax_controller.set_speed(speed),
}
}
pub const fn set_enabled(&mut self, enabled: bool) {
self.adaptive_controller.set_enabled(enabled);
self.minmax_controller.set_enabled(enabled);
}
pub const fn is_enabled(&self) -> bool {
match self.r#type {
SpoolSpeedControllerType::Adaptive => self.adaptive_controller.is_enabled(),
SpoolSpeedControllerType::MinMax => self.minmax_controller.is_enabled(),
}
}
pub fn set_type(&mut self, r#type: SpoolSpeedControllerType) {
// If we're switching to a different type, copy the current speed to the target controller
if std::mem::discriminant(&self.r#type) != std::mem::discriminant(&r#type) {
// Get the current speed from the active controller
let current_speed = match self.r#type {
SpoolSpeedControllerType::Adaptive => self.adaptive_controller.get_speed(),
SpoolSpeedControllerType::MinMax => self.minmax_controller.get_speed(),
};
// Set the speed in the target controller and reset it for smooth transition
match r#type {
SpoolSpeedControllerType::Adaptive => {
self.adaptive_controller.set_speed(current_speed);
self.adaptive_controller.reset();
self.adaptive_controller.set_speed(current_speed); // Set again after reset to maintain speed
}
SpoolSpeedControllerType::MinMax => {
self.minmax_controller.set_speed(current_speed);
self.minmax_controller.reset();
self.minmax_controller.set_speed(current_speed); // Set again after reset to maintain speed
}
}
}
self.r#type = r#type;
}
pub const fn get_type(&self) -> &SpoolSpeedControllerType {
&self.r#type
}
pub fn set_minmax_min_speed(
&mut self,
min_speed: AngularVelocity,
) -> Result<(), MotionControllerError> {
self.minmax_controller.set_min_speed(min_speed)
}
pub fn set_minmax_max_speed(
&mut self,
max_speed: AngularVelocity,
) -> Result<(), MotionControllerError> {
self.minmax_controller.set_max_speed(max_speed)
}
pub fn get_minmax_min_speed(&self) -> AngularVelocity {
self.minmax_controller.get_min_speed()
}
pub fn get_minmax_max_speed(&self) -> AngularVelocity {
self.minmax_controller.get_max_speed()
}
pub fn update_speed(
&mut self,
t: Instant,
tension_arm: &TensionArm,
puller_speed_controller: &PullerSpeedController,
) -> AngularVelocity {
match self.r#type {
SpoolSpeedControllerType::Adaptive => {
self.adaptive_controller
.update_speed(t, tension_arm, puller_speed_controller)
}
SpoolSpeedControllerType::MinMax => self.minmax_controller.update_speed(t, tension_arm),
}
}
// Adaptive controller parameter getters and setters
pub const fn get_adaptive_tension_target(&self) -> f64 {
self.adaptive_controller.get_tension_target()
}
pub const fn set_adaptive_tension_target(&mut self, tension_target: f64) {
self.adaptive_controller.set_tension_target(tension_target);
}
pub const fn get_adaptive_radius_learning_rate(&self) -> f64 {
self.adaptive_controller.get_radius_learning_rate()
}
pub const fn set_adaptive_radius_learning_rate(&mut self, radius_learning_rate: f64) {
self.adaptive_controller
.set_radius_learning_rate(radius_learning_rate);
}
pub const fn get_adaptive_max_speed_multiplier(&self) -> f64 {
self.adaptive_controller.get_max_speed_multiplier()
}
pub const fn set_adaptive_max_speed_multiplier(&mut self, max_speed_multiplier: f64) {
self.adaptive_controller
.set_max_speed_multiplier(max_speed_multiplier);
}
pub const fn get_adaptive_acceleration_factor(&self) -> f64 {
self.adaptive_controller.get_acceleration_factor()
}
pub const fn set_adaptive_acceleration_factor(&mut self, acceleration_factor: f64) {
self.adaptive_controller
.set_acceleration_factor(acceleration_factor);
}
pub const fn get_adaptive_deacceleration_urgency_multiplier(&self) -> f64 {
self.adaptive_controller
.get_deacceleration_urgency_multiplier()
}
pub const fn set_adaptive_deacceleration_urgency_multiplier(
&mut self,
deacceleration_urgency_multiplier: f64,
) {
self.adaptive_controller
.set_deacceleration_urgency_multiplier(deacceleration_urgency_multiplier);
}
pub const fn get_forward(&self) -> bool {
self.forward
}
pub const fn set_forward(&mut self, forward: bool) {
self.forward = forward;
}
}
+71
View File
@@ -0,0 +1,71 @@
use std::time::Instant;
use units::{ConstZero, Length, Velocity};
use units::length::meter;
use units::velocity::meter_per_second;
#[derive(Debug)]
pub struct SpoolLengthTask
{
current_length: Length,
target_length: Length,
last_check: Instant,
}
impl SpoolLengthTask
{
pub fn new() -> Self
{
SpoolLengthTask {
target_length: Length::new::<meter>(0.0),
current_length: Length::new::<meter>(0.0),
last_check: Instant::now(),
}
}
pub fn is_complete(&self) -> bool
{
self.current_length >= self.target_length
}
pub const fn current_length(&self) -> Length
{
self.current_length
}
pub const fn target_length(&self) -> Length
{
self.target_length
}
pub fn set_target_length(&mut self, target_length: Length)
{
self.target_length = target_length;
}
pub fn update_timer(&mut self, now: Instant)
{
self.last_check = now;
}
pub fn update_progress(&mut self, now: Instant, velocity: Velocity)
{
// Calculate time elapsed since last progress check (in minutes)
let dt = now.duration_since(self.last_check).as_secs_f64();
// Calculate distance pulled during this time interval
let meters_pulled_this_interval = Length::new::<meter>(
velocity.get::<meter_per_second>() * dt,
);
// Update total meters pulled
self.current_length += meters_pulled_this_interval.abs();
self.last_check = now;
}
pub fn reset(&mut self, now: Instant)
{
self.current_length = Length::ZERO;
self.last_check = now;
}
}
-517
View File
@@ -1,517 +0,0 @@
use std::time::Instant;
use control_core::converters::linear_step_converter::LinearStepConverter;
use ethercat_hal::io::{
digital_input::DigitalInput, stepper_velocity_el70x1::StepperVelocityEL70x1,
};
use units::ConstZero;
use units::angular_velocity::revolution_per_second;
use units::f64::{AngularVelocity, Length, Velocity};
use units::length::millimeter;
use units::velocity::millimeter_per_second;
#[derive(Debug)]
pub struct TraverseController {
enabled: bool,
position: Length,
limit_inner: Length,
limit_outer: Length,
step_size: Length,
padding: Length,
state: State,
fullstep_converter: LinearStepConverter,
microstep_converter: LinearStepConverter,
// A sticky flag if the [`State`] changed (not the sub states)
// Needed to send state updates to the UI
did_change_state: bool,
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum State {
/// Initial state
NotHomed,
/// Doing nothing
/// Already homed
Idle,
/// Going to inner limit
///
/// After reaching the inner limit, the state will change to [`State::Idle`]
GoingIn,
/// Going to outer limit
///
/// After reaching the outer limit, the state will change to [`State::Idle`]
GoingOut,
/// Homing is in progress
///
/// After homing is done, the state will change to [`State::Idle`]
Homing(HomingState),
/// Move between inner and outer limits
Traversing(TraversingState),
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum TraversingState {
/// Like [`State::GoingOut`] but
/// - will go into [`State::GoingIn`] after reaching the outer limit
GoingOut,
/// Like [`State::GoingIn`] but
/// - will go into [`State::GoingOut`] after reaching the inner limit
/// - speed is synced to spool speed
TraversingIn,
/// Like [`State::GoingOut`] but
/// - will go into [`State::GoingIn`] after reaching the outer limit
/// - speed is synced to spool speed
TraversingOut,
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum HomingState {
/// In this state the traverse is not moving but checks if the endstop si triggered
/// If the endstop is triggered we go into [`HomingState::EscapeEndstop`]
/// If the endstop is not triggered we go into [`HomingState::FindEndstop`]
Initialize,
/// In this state the traverse is moving out away from the endstop until it's not triggered anymore
/// The it goes into [`HomingState::FindEnstopFineDistancing`]
EscapeEndstop,
/// Moving out away from the endstop
/// Then Transition into [`HomingState::FindEndtopFine`]
FindEndstopFineDistancing,
/// In this state the traverse is fast until it reaches the endstop
FindEndstopCoarse,
/// In this state the traverse is moving slowly until it reaches the endstop
FindEndtopFine,
/// In this state we check if th current position is actually 0.0, if not we redo the homing routine
Validate(Instant),
}
impl TraverseController {
pub fn new(limit_inner: Length, limit_outer: Length, microsteps: u8) -> Self {
Self {
enabled: false,
position: Length::ZERO,
limit_inner,
limit_outer,
step_size: Length::new::<millimeter>(1.75), // Default step size
padding: Length::new::<millimeter>(0.88), // Default padding
state: State::NotHomed,
did_change_state: false,
fullstep_converter: LinearStepConverter::from_circumference(
200,
Length::new::<millimeter>(35.0),
),
microstep_converter: LinearStepConverter::from_circumference(
200 * microsteps as i16,
Length::new::<millimeter>(35.0),
),
}
}
}
// Getter & Setter
impl TraverseController {
pub const fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
pub fn set_limit_inner(&mut self, limit: Length) {
self.limit_inner = limit;
}
pub fn set_limit_outer(&mut self, limit: Length) {
self.limit_outer = limit;
}
pub fn set_step_size(&mut self, step_size: Length) {
self.step_size = step_size;
}
pub fn set_padding(&mut self, padding: Length) {
self.padding = padding;
}
pub fn get_limit_inner(&self) -> Length {
self.limit_inner
}
pub fn get_limit_outer(&self) -> Length {
self.limit_outer
}
pub fn get_step_size(&self) -> Length {
self.step_size
}
pub fn get_padding(&self) -> Length {
self.padding
}
pub fn get_current_position(&self) -> Option<Length> {
match self.is_homed() {
true => Some(self.position),
false => None,
}
}
pub const fn is_enabled(&self) -> bool {
self.enabled
}
pub const fn did_change_state(&mut self) -> bool {
let did_change = self.did_change_state;
// Reset the flag
self.did_change_state = false;
did_change
}
}
// State management
impl TraverseController {
pub const fn goto_limit_inner(&mut self) {
self.state = State::GoingIn;
}
pub const fn goto_limit_outer(&mut self) {
self.state = State::GoingOut;
}
pub const fn goto_home(&mut self) {
self.state = State::Homing(HomingState::Initialize);
}
pub const fn start_traversing(&mut self) {
self.state = State::Traversing(TraversingState::GoingOut);
}
pub const fn is_homed(&self) -> bool {
// if not [`State::NotHomed`], then it is homed
!matches!(self.state, State::NotHomed)
}
pub const fn is_going_in(&self) -> bool {
// [`State::GoingIn`]
matches!(self.state, State::GoingIn)
}
pub const fn is_going_out(&self) -> bool {
// [`State::GoingOut`]
matches!(self.state, State::GoingOut)
}
pub const fn is_going_home(&self) -> bool {
// [`State::Homing`]
matches!(self.state, State::Homing(_))
}
pub const fn is_traversing(&self) -> bool {
// [`State::Traversing`]
matches!(self.state, State::Traversing(_))
}
}
impl TraverseController {
// If at inner limit within a tolerance
fn is_at_position(&self, target_position: Length, tolerance: Length) -> bool {
let upper_tolerance = target_position + tolerance.abs();
let lower_tolerance = target_position - tolerance.abs();
self.position >= lower_tolerance && self.position <= upper_tolerance
}
/// Calculate distance to position
fn distance_to_position(&self, target_position: Length) -> Length {
if self.position > target_position {
self.position - target_position
} else if self.position < target_position {
target_position - self.position
} else {
Length::ZERO
}
}
// Changes the direction of the speed based on the current position and target position
fn speed_to_position(&self, target_position: Length, absolute_speed: Velocity) -> Velocity {
// If we are over the target position we need to move negative
if self.position > target_position {
-absolute_speed.abs()
} else if self.position < target_position {
absolute_speed.abs()
} else {
Velocity::ZERO
}
}
/// Gets the current traverse position as a [`Length`].
pub fn sync_position(&mut self, traverse: &StepperVelocityEL70x1) {
let steps = traverse.get_position();
self.position = self.microstep_converter.steps_to_distance(steps as f64);
}
/// Update the [`did_change_state`] flag
/// Only considers the major state not the sub states
const fn update_did_change_state(&mut self, old_state: &State) -> bool {
match self.state {
State::NotHomed => !matches!(old_state, State::NotHomed),
State::Idle => !matches!(old_state, State::Idle),
State::GoingIn => !matches!(old_state, State::GoingIn),
State::GoingOut => !matches!(old_state, State::GoingOut),
State::Homing(_) => !matches!(old_state, State::Homing(_)),
State::Traversing(_) => !matches!(old_state, State::Traversing(_)),
}
}
/// Calculates a desired speed based on the current state and the end stop status.
///
/// Positive speed moved out, negative speed moves in.
fn get_speed(
&mut self,
traverse: &mut StepperVelocityEL70x1,
traverse_end_stop: &DigitalInput,
spool_speed: AngularVelocity,
) -> Velocity {
// Don't move if not enabled or in a state that doesn't result in movement
if !self.enabled {
return Velocity::ZERO;
}
self.sync_position(traverse);
// save state before
let old_state = self.state.clone();
// Automatic Transitions
match &self.state {
State::NotHomed => {}
State::Idle => {}
State::GoingIn => {
// If inner limit is reached
if self.is_at_position(self.limit_inner, Length::new::<millimeter>(0.01)) {
// Put Into Idle
self.state = State::Idle;
}
}
State::GoingOut => {
// If outer limit is reached
if self.is_at_position(self.limit_outer, Length::new::<millimeter>(0.01)) {
// Put Into Idle
self.state = State::Idle;
}
}
State::Homing(homing_state) => match homing_state {
HomingState::Initialize => {
// If endstop is triggered, escape the endstop
if traverse_end_stop.get_value().unwrap_or(false) {
self.state = State::Homing(HomingState::EscapeEndstop);
} else {
// If endstop is not triggered, move to the endstop
self.state = State::Homing(HomingState::FindEndstopCoarse);
}
}
HomingState::EscapeEndstop => {
// Move out until endstop is not triggered anymore
if !traverse_end_stop.get_value().unwrap_or(false) {
self.state = State::Homing(HomingState::FindEndstopFineDistancing);
}
}
HomingState::FindEndstopFineDistancing => {
// Move out until endstop is not triggered anymore
if !traverse_end_stop.get_value().unwrap_or(false) {
// Find endstop fine
self.state = State::Homing(HomingState::FindEndtopFine);
}
}
HomingState::FindEndtopFine => {
// If endstop is reached change to idle
if traverse_end_stop.get_value().unwrap_or(false) {
// Set poition of traverse to 0
traverse.set_position(0);
// Put Into Idle
self.state = State::Homing(HomingState::Validate(Instant::now()));
}
}
HomingState::FindEndstopCoarse => {
// Move to endstop
if traverse_end_stop.get_value().unwrap_or(false) {
// Move awaiy from endstop
self.state = State::Homing(HomingState::FindEndstopFineDistancing);
}
}
HomingState::Validate(instant) => {
// If 100ms have passed check if position is actually 0.0
if instant.elapsed().as_millis() > 100 {
if self.is_at_position(Length::ZERO, Length::new::<millimeter>(0.01)) {
// If position is 0.0, put into idle
self.state = State::Idle;
} else {
// If position is not 0.0, redo homing
self.state = State::Homing(HomingState::Initialize);
}
}
}
},
// If state changed we
State::Traversing(traversing_state) => match traversing_state {
TraversingState::GoingOut => {
// If outer limit is reached
if self.position >= self.limit_outer - self.padding {
// Turn around
self.state = State::Traversing(TraversingState::TraversingIn);
}
}
TraversingState::TraversingIn => {
// If inner limit is reached
if self.position <= self.limit_inner + self.padding {
// Turn around
self.state = State::Traversing(TraversingState::TraversingOut);
}
}
TraversingState::TraversingOut => {
// If outer limit is reached
if self.position >= self.limit_outer - self.padding {
// Turn around
self.state = State::Traversing(TraversingState::TraversingIn);
}
}
},
}
// Set the [`did_change_state`] flag
if !self.did_change_state {
self.did_change_state = self.update_did_change_state(&old_state);
}
// Speed
match &self.state {
State::NotHomed => Velocity::ZERO, // Not homed, no movement
State::Idle => Velocity::ZERO, // No movement in idle state
State::GoingIn => {
// Move in at a speed of 10-100 mm/s
self.speed_to_position(
self.limit_inner,
match self.distance_to_position(self.limit_inner).abs()
> Length::new::<millimeter>(1.0)
{
true => Velocity::new::<millimeter_per_second>(100.0),
false => Velocity::new::<millimeter_per_second>(10.0),
},
)
}
State::GoingOut => {
// Move out at a speed of 10-100 mm/s
self.speed_to_position(
self.limit_outer,
match self.distance_to_position(self.limit_outer).abs()
> Length::new::<millimeter>(1.0)
{
true => Velocity::new::<millimeter_per_second>(100.0),
false => Velocity::new::<millimeter_per_second>(10.0),
},
)
}
State::Homing(homing_state) => match homing_state {
HomingState::Initialize => Velocity::ZERO,
HomingState::EscapeEndstop => {
// Move out at a speed of 10 mm/s
Velocity::new::<millimeter_per_second>(10.0)
}
HomingState::FindEndstopFineDistancing => {
// Move out at a speed of 2 mm/s
Velocity::new::<millimeter_per_second>(2.0)
}
HomingState::FindEndstopCoarse => {
// Move in at a speed of -100 mm/s
Velocity::new::<millimeter_per_second>(-100.0)
}
HomingState::FindEndtopFine => {
// move into the endstop at 2 mm/s
Velocity::new::<millimeter_per_second>(-2.0)
}
HomingState::Validate(_) => {
// We stand still until the validation cooldown has passed
Velocity::ZERO
}
}, // Homing speed
State::Traversing(traversing_state) => match traversing_state {
TraversingState::GoingOut => {
// Move out at a speed of 100 mm/s
self.speed_to_position(
self.limit_outer - self.padding + Length::new::<millimeter>(0.01),
Velocity::new::<millimeter_per_second>(100.0),
)
}
TraversingState::TraversingIn => self.speed_to_position(
self.limit_inner + self.padding - Length::new::<millimeter>(0.01),
Self::calculate_traverse_speed(spool_speed, self.step_size),
),
TraversingState::TraversingOut => self.speed_to_position(
self.limit_outer - self.padding + Length::new::<millimeter>(0.01),
Self::calculate_traverse_speed(spool_speed, self.step_size),
),
},
}
}
/// Calculate the traverse speed
///
/// The traverse speed is the linear speed at which the winding mechanism moves along the spool.
/// It's directly proportional to how fast the spool rotates and how far the traverse moves per rotation.
///
/// - Traverse Distance per Revolution [mm] = Step Size [mm]
/// - Traverse Speed [mm/s] = Spool Speed [rev/s or rad/s] * Step Size [mm]
///
/// Note: While the traverse range (from outer limit minus padding to inner limit plus padding)
/// determines the total area to be covered, the traverse speed itself depends only on
/// the step size and spool rotation speed.
pub fn calculate_traverse_speed(spool_speed: AngularVelocity, step_size: Length) -> Velocity {
// Calculate the traverse speed directly from spool speed and step size
let traverse_speed: Velocity = Velocity::new::<millimeter_per_second>(
spool_speed.get::<revolution_per_second>() * step_size.get::<millimeter>(),
);
traverse_speed
}
pub fn update_speed(
&mut self,
traverse: &mut StepperVelocityEL70x1,
traverse_end_stop: &DigitalInput,
spool_speed: AngularVelocity,
) {
let speed = self.get_speed(traverse, traverse_end_stop, spool_speed);
let steps_per_second = self.fullstep_converter.velocity_to_steps(speed);
// ignore if we can't set speed
let _ = traverse.set_speed(steps_per_second);
}
}
#[cfg(test)]
mod tests {
use approx::assert_relative_eq;
use super::*;
#[test]
fn test_calculate_traverse_speed() {
let spool_speed = AngularVelocity::new::<revolution_per_second>(1.0); // 1 revolution per second
let step_size = Length::new::<millimeter>(1.75); // 1.75 mm step size
let traverse_speed = TraverseController::calculate_traverse_speed(spool_speed, step_size);
assert_relative_eq!(
traverse_speed.get::<millimeter_per_second>(),
1.75,
epsilon = f64::EPSILON
);
}
}
+35
View File
@@ -0,0 +1,35 @@
use ethercat_hal::io::{
analog_input::AnalogInput,
digital_input::DigitalInput,
digital_output::DigitalOutput,
stepper_velocity_el70x1::StepperVelocityEL70x1
};
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum Mode
{
Standby,
Hold,
Pull,
Wind,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum SpoolLengthTaskCompletedAction
{
NoAction,
Pull,
Hold,
}
#[derive(Debug)]
pub struct Hardware
{
pub spool_motor: StepperVelocityEL70x1,
pub traverse_motor: StepperVelocityEL70x1,
pub traverse_limit_switch: DigitalInput,
pub traverse_laser_pointer: DigitalOutput,
pub puller_motor: StepperVelocityEL70x1,
pub tension_arm_sensor: AnalogInput,
}
+54 -1
View File
@@ -3,6 +3,8 @@ use crate::{
socketio::main_namespace::machines_event::MachineObj,
};
use control_core::socketio::namespace::NamespaceCacheingLogic;
use control_core::socketio::event::GenericEvent;
use machines::{
AsyncThreadMessage, MachineConnection, MachineNewHardware, MachineNewHardwareSerial,
MachineNewParams, SerialDevice, SerialDeviceIdentification, SerialDeviceNew,
@@ -13,8 +15,8 @@ use machines::{
},
registry::{MACHINE_REGISTRY, MachineRegistry},
serial::{devices::laser::Laser, init::SerialDetection},
winder2::api::GenericEvent,
};
use socketio::{
main_namespace::{MainNamespaceEvents, ethercat_devices_event::EthercatDevicesEventBuilder},
queue::start_socketio_queue,
@@ -256,6 +258,7 @@ async fn handle_async_requests(recv: Receiver<AsyncThreadMessage>, shared_state:
while let Ok(message) = recv.recv().await {
match message {
AsyncThreadMessage::NoMsg => (),
AsyncThreadMessage::ConnectOneWayRequest(cross_connection) => {
let api_machines_guard = shared_state.api_machines.lock().await;
// The Src Connection is from the machine that recvs the request to connect
@@ -267,6 +270,8 @@ async fn handle_async_requests(recv: Receiver<AsyncThreadMessage>, shared_state:
None => continue,
};
tracing::warn!("Received signal for ONE WAY REQUEST");
let dest_sender = match api_machines_guard.get(&dest_ident) {
Some(sender) => sender,
None => continue,
@@ -283,6 +288,54 @@ async fn handle_async_requests(recv: Receiver<AsyncThreadMessage>, shared_state:
Err(_) => tracing::error!("Failed to send MachineConnection"),
}
}
AsyncThreadMessage::ConnectTwoWayRequest(cross_connection) => {
let api_machines_guard = shared_state.api_machines.lock().await;
let src_ident = cross_connection.src;
let dest_ident = cross_connection.dest;
let src_sender = match api_machines_guard.get(&src_ident) {
Some(sender) => sender,
None => continue,
};
let dest_sender = match api_machines_guard.get(&dest_ident) {
Some(sender) => sender,
None => continue,
};
// connect src -> dest
let connection_src_to_dest = MachineConnection {
ident: dest_ident.clone(),
connection: dest_sender.clone(),
};
let res = src_sender
.send(machines::MachineMessage::ConnectToMachine(
connection_src_to_dest,
))
.await;
match res {
Ok(_) => (),
Err(_) => tracing::error!("Failed to send MachineConnection src -> dest"),
}
// connect dest -> src
let connection_dest_to_src = MachineConnection {
ident: src_ident.clone(),
connection: src_sender.clone(),
};
let res = dest_sender
.send(machines::MachineMessage::ConnectToMachine(
connection_dest_to_src,
))
.await;
match res {
Ok(_) => (),
Err(_) => tracing::error!("Failed to send MachineConnection dest -> src"),
}
}
AsyncThreadMessage::DisconnectMachines(cross_connection) => {
let api_machines_guard = shared_state.api_machines.lock().await;
// The Src Connection is from the machine that recvs the request to connect